Page 198 - GM EBOOK
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NAME: Kijimuna
DESCRIPTION
Small wood spirits native to the island of Okinawa. They
are said to look around three or four years old and cov-
ered in red hair said to live in trees, but the most common
one is the banyan tree. They are often described as being
child-sized, with red hair covering their bodies and large
heads. They are also known to be excellent fisherman,
able to catch many fish, but then only eating one of the
Points
eyes of the fish before leaving the rest of it.
Ki Energy: 18
Exp. Points: 10
ATTRIBUTES Bonus /Hindrance
ATTRIBUTE MODIFIER CHART
HEALTH POINTS: 119 +_____/-_____
HEA CAR PhB MOV AWA DEF STR STA STE
CARRY POINTS: 4 +_____/-_____
Beginner +X +X +X +1 +1 +X +X +X +2
PHYSICAL BEAUTY POINTS: 2 +_____/-_____
Intermediate +X +X +X +2 +2 +1 +X +1 +3
MOVEMENT POINTS: 2 +_____/-_____
AWARENESS POINTS: 1 +_____/-_____ Advanced +X +1 +X +2 +3 +1 +1 +2 +4
DEFENSIVE POINTS: 4 +_____/-_____ Expert +1 +2 +1 +3 +4 +2 +1 +3 +5
STRENGTH POINTS: 1 +_____/-_____
STAMINA POINTS: 4 +_____/-_____ BEHAVIOR
STEALTH POINTS: 1 +_____/-_____ Vs. Human
The Kijimuna are known to be very mischievous, playing
Ki ENERGY: 100 Bonus:+N/A pranks and tricking humans. Even though the Kijimuna are
tricksters, they have been known to make friends with humans.
However, these relationships often go sour. A Kijimuna may
Throwing Range: 2 Bonus:+ N/A
offer to carry a human on its back as it leaps through the moun-
tains and over the seas.
Techniques Vs. Same Yokai
1– Special Tech: Water Disguise The Kijimuna can make friends with other like yokai, however,
2– Special Tech: Camouflage the relationships do not last long, and they will eventually fight
each other.
3– Mystic Art
Vs. Different Yokai
4– Kicking Tech: Axe Kick
The Kijimuna soften play dangerous games of playing pranks
5– Special Tech: Escape
on much larger or more powerful yokai. The outcome is that
6– Special Tech: Quick Step where the Kijimuna becomes dinner for the yokai.
Gain vs.
C
h N/A
a MYISTC ARTS
p Weakness vs.
t “Kanashibari”- The Kijimuna lies upon a target’s chest, mak-
e ing them unable to move or breathe. N/A
r
Effects: Status Effect= Suffocation
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