Page 198 - GM EBOOK
P. 198

NAME: Kijimuna


           DESCRIPTION
            Small wood spirits native to the island of Okinawa. They
           are said to look around three or four years old and cov-
           ered in red hair said to live in trees, but the most common
           one is the banyan tree. They are often described as being
           child-sized, with red hair covering their bodies and large
           heads. They are also known to be excellent fisherman,
           able to catch many fish, but then only eating one of the
                                                                                                      Points
           eyes of the fish before leaving the rest of it.
                                                                                                      Ki Energy: 18
                                                                                                      Exp. Points: 10
           ATTRIBUTES                        Bonus /Hindrance
                                                                              ATTRIBUTE MODIFIER CHART
              HEALTH POINTS: 119             +_____/-_____
                                                                            HEA  CAR  PhB  MOV  AWA  DEF  STR  STA   STE
              CARRY POINTS: 4                +_____/-_____
                                                                  Beginner   +X  +X  +X  +1     +1  +X  +X  +X   +2
              PHYSICAL BEAUTY POINTS: 2      +_____/-_____
                                                                Intermediate  +X  +X  +X  +2    +2   +1  +X  +1   +3
              MOVEMENT POINTS: 2             +_____/-_____

              AWARENESS POINTS: 1            +_____/-_____      Advanced   +X   +1  +X  +2     +3   +1  +1  +2   +4
              DEFENSIVE POINTS: 4            +_____/-_____        Expert   +1   +2  +1    +3   +4   +2  +1  +3   +5

              STRENGTH POINTS: 1             +_____/-_____
              STAMINA POINTS: 4              +_____/-_____     BEHAVIOR

               STEALTH POINTS: 1             +_____/-_____     Vs. Human
                                                                The Kijimuna are known to be very mischievous, playing
           Ki ENERGY: 100     Bonus:+N/A                        pranks and tricking humans. Even though the Kijimuna are
                                                                tricksters, they have been known to make friends with humans.
                                                                However, these relationships often go sour. A Kijimuna may
           Throwing Range: 2      Bonus:+ N/A
                                                                offer to carry a human on its back as it leaps through the moun-
                                                                tains and over the seas.
           Techniques                                           Vs. Same  Yokai

           1– Special Tech: Water Disguise                      The Kijimuna can make friends with other like yokai, however,
           2– Special Tech: Camouflage                          the relationships do not last long, and they will eventually fight
                                                                each other.
           3– Mystic Art
                                                                Vs. Different Yokai
           4– Kicking Tech: Axe Kick
                                                                The Kijimuna soften play dangerous games of playing pranks
           5– Special Tech: Escape
                                                                on much larger or more powerful yokai.  The outcome is that
           6– Special Tech: Quick Step                          where the Kijimuna becomes dinner for the yokai.
                                                                Gain vs.

   C
   h                                                            N/A
   a       MYISTC ARTS
   p                                                            Weakness vs.
   t       “Kanashibari”- The Kijimuna lies upon a target’s chest, mak-
   e       ing them unable to move or breathe.                  N/A
   r
           Effects: Status Effect= Suffocation


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