Page 39 - NUMINO Challenge_C1
P. 39
Type 4-1 Finding the Point of Arrival
As in the box below, the numbers outside the grid indicate the number
of straight lines needed to reach an arrival point. Find the point of
arrival on the grid and connect it to the four starting points using the
same number of straight lines as the number given at each point.
(Lines cannot overlap or meet at any point except at the point of
arrival.)
11 1
2
23 23 2
33
1 The point of arrival must be on the same straight line as
point 1, so it is one of the points marked with . !
Out of all the points marked with , cross out the ones
that cannot be connected to point 2 with two straight
lines.
2 A point on the edge of a grid cannot be connected with 1
lines coming from four starting points without overlapping. 2
3
Find the point of arrival and draw the correct number of
straight lines, without overlapping, from each starting 2
point.
36 NUMINO Challenge C1
As in the box below, the numbers outside the grid indicate the number
of straight lines needed to reach an arrival point. Find the point of
arrival on the grid and connect it to the four starting points using the
same number of straight lines as the number given at each point.
(Lines cannot overlap or meet at any point except at the point of
arrival.)
11 1
2
23 23 2
33
1 The point of arrival must be on the same straight line as
point 1, so it is one of the points marked with . !
Out of all the points marked with , cross out the ones
that cannot be connected to point 2 with two straight
lines.
2 A point on the edge of a grid cannot be connected with 1
lines coming from four starting points without overlapping. 2
3
Find the point of arrival and draw the correct number of
straight lines, without overlapping, from each starting 2
point.
36 NUMINO Challenge C1