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Chapter Six: Final Artefact











                                          High Fidelity Prototypes/My Program/ Gaming

                                                                                                                                      The purpose of this section’s design is to encourage participation, foster moti-
                                           In this section, users are encouraged to begin a game where they identify the
                                                                                                                                      vation, increase user awareness, and inform them about engaging the correct
                                           muscles involved in each exercise they performed. By desplaying greenj and
                                                                                                                                      muscles during exercises. This approach enables users to identify errors and
                                           red circles, it indicates the percentage of correct selection made.
                                                                                                                                      make corrections accordingly.


                     RESEARCH PROJECT























































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