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Chapter Six: Final Artefact
High Fidelity Prototypes/My Program/ Gaming
The purpose of this section’s design is to encourage participation, foster moti-
In this section, users are encouraged to begin a game where they identify the
vation, increase user awareness, and inform them about engaging the correct
muscles involved in each exercise they performed. By desplaying greenj and
muscles during exercises. This approach enables users to identify errors and
red circles, it indicates the percentage of correct selection made.
make corrections accordingly.
RESEARCH PROJECT
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