Page 53 - SH 2561 INTER
P. 53

40 | P a g e

               DGE-304        Intelligent Human-Computer Interaction                   3(2-3-6)
               Prerequisite  :   DGE-202 Artificial Intelligence Techniques 1 : Software-Based Approaches  and
                              DGE-208 Artificial Intelligence Techniques 2 : Hardware-Based Approaches
               Corequisite   :     No
                       Human  and  computer  interaction.  Integration  technique  for  modern  computer  and
               peripheral.  User-hardware  interface.  Hardware  for  data  acquisitioning.  Software  interface  system.
               Device-driver library. User interface. Intelligence applications for human behaviors monitoring and
               controlling. Human-hardware learning and perception. Graphical computation theory.  3D kinematic
               transformation.  Vertex  and  memory  management.  Compiling.  Input/Output  engineering.  Graphic
               emulator  design.  Advance  graphical  computation.  Security  consideration.  Intelligence  decision.
               Advanced language  recognition  of  modern  human  interface.  Real-time  simulation  for  2D  and  3D
               system design. Realistic simulation. Real-time user interaction design and implement.  Model-based
               simulation. Single and cross-user environment development. Peripheral interface programming.

               DGE-305        Intelligent Software                                     3(3-0-6)
               Prerequisite  :   DGE-202 Artificial Intelligence Techniques 1 : Software-Based Approaches  and
                              DGE-208 Artificial Intelligence Techniques 2 : Hardware-Based Approaches
               Corequisite   :     No
                       Analysis of computational complexity  for computer algorithms, Analysis of average case,
               Recursive relation, Procedure and method for recursive solving,  Generating function, Pattern and
               solution,  Asymptotic  estimation,  Game  theory,  Strategic  game  auction-model,  Possibility-game,
               Resource sharing-game, Process, life-cycle and strategy for modern software development, Software
               requirements  analysis  and  requirements  specification,  Software  design  using  Spiral,  Top-down,
               Bottom-up and Increment model, Instrument and design technique, Prototyping, Principle of system
               testing,  User-interface  technology,  Software  design  and  development  for  organization,  Web-base
               application  and  media,    Database  design  and  development,  Modern  technology  for  application
               development.

               DGE-306        Big Data Engineering                                     3(3-0-6)
               Prerequisite  :   DGE-301 Machine Learning  and
                              DGE-303 Fog and Cloud Computing
               Corequisite   :     No
                       Fundamental  of  Big  Data  and  basic  platform.  Data  model  and  storage  method.  Analysis
               algorithms. Issue on big data visualization and transferring. Modern research and development for
               big data analysis. Big data storage method, record, retrieving and processing.  Model analysis and
               performance evaluation including efficient business big data analysis technique.
   48   49   50   51   52   53   54   55   56   57   58