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DGE-406 Computer Animation and Digital Gamification 3(3-0-6)
Prerequisite : No
Corequisite : No
The Course content includes object modeling in three dimensions and the basics of
animation techniques. Three-dimensional simulation consists of logical curves and surfaces. The
relationship of curves and surface. Basic knowledge of design. Shadowing and surface properties,
and describing the animation process. Theory and principles of game design endowed with practice
to understand each stage of game production. Content covers rapid prototyping. Theory of
mechanics and dynamics Continuity theory of the game Nature of fun Balancing the Game And the
appropriate user interface design for the game.
DGE-407 Software Project Management 3(3-0-6)
Prerequisite : No
Corequisite : No
Generally, the success of a software development project does not depend solely on the
designer and developer of the software; without effective project management, the chance of failure
is high. This course includes techniques for managing software projects from a wide angle by
focusing on the principle examination. Techniques and tools used to delineate projects, divide tasks,
and use resources. Computer task tracking and long-term program maintenance including risk
management.
DGE-408 Special Problems in Digital Engineering 1 3(3-0-6)
Prerequisite : No
Corequisite : No
Particular modern technology problems in digital engineering or topic under approval by
lecturer and dean of faculty.
DGE-409 Special Problems in Digital Engineering 2 3(3-0-6)
Prerequisite : No
Corequisite : No
Particular modern technology problems in digital engineering or topic under approval by
lecturer and dean of faculty.
DGE-410 Special Topics in Digital Engineering 1 3(3-0-6)
Prerequisite : No
Corequisite : No
Particular modern technology problems in digital engineering or topic under approval by
lecturer and dean of faculty.