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2. Designing Learning Media using the Anderson Model Approach
                                     Anderson (1976) created a media selection model that refers to
                                  its relationship with other components.

                                       The selection procedure begins with questions about whether
                                         the message conveyed is
                                         informational/entertainment/instructional in nature. If you
                                         want to display an instructional message, will it
                                            function as a learning tool or a teaching tool? The next process is to
                                       determine the instructional strategy, namely whether you
                                         want to  provide learning experiences of attitudes,
                                         physical/cognitive skills.

                                       Next, choose the appropriate media to determine the
                                         final choice. Considerations in choosing media:
                                      -   Criteria for ease of obtaining

                                       -   Easy to carry everywhere
                                       -   Suitability to existing resources, conditions and limitations
                                          such as personnel, facilities, funds, and so on.

                              Anderson sees media selection as an integral part of instructional
                         development. Anderson divides the media into 10 groups, namely:

                                      · Audio media

                                      · Print media
                                      · Sound print media
                                      · Silent projection media

                                      · Sound projection media
                                      · Motion visual media
                                      · Motion audio-visual media

                                      · Object
                                      · Human and environmental sources

                                      · Computer Media
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