Page 44 - 2018 Salesian College Sunbury Yearbook
P. 44
Our Technology Learning Area provides a genuine
opportunity for students of all abilities to gain a
sense of achievement within the classroom. This
year our creative digital media students were
provided with a brand new learning space to
enhance their engagement opportunities. This
included the chance to use virtual reality headsets
to create games and other media.
Our food studies students contributed to the
Rupertswood Harvest by preparing a range of
jams, chutneys, and fruit curd, as well as smartie
cookies for the ‘little visitors’. The textiles students
were kept busy designing their own reusable
shopping bags to continue the battle against
single-use plastics.
Penelope Clarke I would like to sincerely thank the staff in the
Technology Learning Technology Learning Area who so aptly inspire the
true joy, fun, and excitement that we work to instil
Area Leader in the lives of our students.
—
Throughout 2018, true innovation was displayed
in the workshop, the sewing room, the kitchen,
the media room, and in front of the camera and
computer screen to design and create ideas that
were limited only by imagination. It was pleasing
to hear all of the technology teachers describe
the immense pride shown by students in the
accomplishment of their many and varied tasks.
Don Norman, Author and Director of The Design
Lab at the University of California, said, “it is not
enough that we build products that function, that
are understandable and usable, we also need
to build products that bring joy and excitement,
pleasure and fun, and, yes, beauty to people’s
lives.” I wish to acknowledge and congratulate
the work completed by technology students this
year, and recognise the true joy and fun that was
experienced in our classrooms.
Among the students’ greatest accomplishments in
the technology learning area this year were:
• creating pencil cases, pyjamas, pin cushions,
and bodices in the sewing room;
• wooden boxes, bee hotels, and coffee tables in
the workshop;
• cooking cultural meals, ‘dish in a jar’, Hello
Fresh meal boxes, and indigenous dishes with
ingredients from our own indigenous garden in
the kitchen;
• the printing of 3D models and the creation
of laser-cut images and figures to enhance
workshop pieces;
• the creation of 3D games with special effects,
and the modelling and printing of 3D products in
multimedia and digital media; and
• the development of coding skills to program
Edison robots, and then to create within
Minecraft during robotics classes.
TECHNOLOGY
42 :: SALESIAN COLLEGE SUNBURY 2018