Page 44 - 2018 Salesian College Sunbury Yearbook
P. 44

Our Technology Learning Area provides a genuine
                                                                             opportunity for students of all abilities to gain a
                                                                             sense of achievement within the classroom. This
                                                                             year our creative digital media students were
                                                                             provided with a brand new learning space to
                                                                             enhance their engagement opportunities. This
                                                                             included the chance to use virtual reality headsets
                                                                             to create games and other media.

                                                                             Our food studies students contributed to the
                                                                             Rupertswood Harvest by preparing a range of
                                                                             jams, chutneys, and fruit curd, as well as smartie
                                                                             cookies for the ‘little visitors’. The textiles students
                                                                             were kept busy designing their own reusable
                                                                             shopping bags to continue the battle against
                                                                             single-use plastics.

                                   Penelope Clarke                           I would like to sincerely thank the staff in the
                                   Technology Learning                       Technology Learning Area who so aptly inspire the
                                                                             true joy, fun, and excitement that we work to instil
                                   Area Leader                               in the lives of our students.
                                   —

                                   Throughout 2018, true innovation was displayed
                                   in the workshop, the sewing room, the kitchen,
                                   the media room, and in front of the camera and
                                   computer screen to design and create ideas that
                                   were limited only by imagination. It was pleasing
                                   to hear all of the technology teachers describe
                                   the immense pride shown by students in the
                                   accomplishment of their many and varied tasks.
                                   Don Norman, Author and Director of The Design
                                   Lab at the University of California, said, “it is not
                                   enough that we build products that function, that
                                   are understandable and usable, we also need
                                   to build products that bring joy and excitement,
                                   pleasure and fun, and, yes, beauty to people’s
                                   lives.” I wish to acknowledge and congratulate
                                   the work completed by technology students this
                                   year, and recognise the true joy and fun that was
                                   experienced in our classrooms.
                                   Among the students’ greatest accomplishments in
                                   the technology learning area this year were:
                                   •  creating pencil cases, pyjamas, pin cushions,
                                    and bodices in the sewing room;
                                   •  wooden boxes, bee hotels, and coffee tables in
                                    the workshop;
                                   •  cooking cultural meals, ‘dish in a jar’, Hello
                                    Fresh meal boxes, and indigenous dishes with
                                    ingredients from our own indigenous garden in
                                    the kitchen;

                                   •  the printing of 3D models and the creation
                                    of laser-cut images and figures to enhance
                                    workshop pieces;
                                   •  the creation of 3D games with special effects,
                                    and the modelling and printing of 3D products in
                                    multimedia and digital media; and

                                   •  the development of coding skills to program
                                    Edison robots, and then to create within
                                    Minecraft during robotics classes.
  TECHNOLOGY




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