Page 291 - Coincidences in the Bible and in Biblical Hebrew
P. 291

270                            COINCIDENCES IN THE BIBLE AND IN BIBLICAL HEBREW


          model predicts the WF of colors not partaking in its mathematical derivation, we
          then introduce into this equation CNVs associated with biblical names of three
          other colors: elementary colors “red” and “green”, and the non-elementary color
          magenta (argaman in Hebrew). The latter is produced by equal proportions of red
          and blue and it has an equivalent WF of 546.5THz (find details in Comment 2
          of section 12.3.3).
             For yellow and blue:

             •  Yellow: CNV= 97; WF = 520 THz;
             •  Blue: CNV=850; WF=650.

             Introducing  these  two  data  points  into  the  equation  of  a  line:  WF=β   +
                                                                            0
          β (CNV), we obtain: β  = 503.2 ; β  = 0.1726 (these values are close to the values
                                        1
                             0
           1
          obtained by linear regression applied to all four colors in the basic set; find details
          in Analysis III of section 12.3.3).
             Introducing into this equation CNV values of the other colors, we obtain:
             •  Green (CNV=366, actual WF=565): WF (predicted from the model) =
                 566.4;
             •  Red (CNV=51, actual WF=517.2): WF (predicted) = 512.1;
             •  Magenta  (argaman;  CNV=294,  actual  WF=546.5):  WF  (predicted)  =
                 554.0.

             Actual  data-points  for  (yellow,  green,  blue)  are  displayed  in  Table  21.1
          (Example 4) and in Figure 21.4.

          Stage II: At this stage we use computer simulation to generate artificially trios
          of  three-letter  “biblical  Hebrew”  words  in  order  to  examine  the  likelihood  of
          their alignment on a straight line, similarly to the configuration observed for the
          original true Hebrew words (refer, for example, to Figure 12.7). To guarantee both
          randomness and adherence to the natural structure of biblical Hebrew words,
          three-letter words are first generated randomly, where each letter is selected with
          probability equal to its actual appearance in the Hebrew Bible. Thus, the second
          letter in the Hebrew alphabet, the letter bet, appears 5.448% of the times and
          therefore it is selected randomly with this probability (or sampling weight). Also,
          generated words with same three letters are discarded as well as trios having any
          two words with identical numerical values. The last rejection criterion was pursued
          assuming that two Hebrew words representing two different objects (like Earth
          and sun) do not share same numerical values. Also, all generated words had three
          letters, even when actual (true) trios of words occasionally included four-letter
   286   287   288   289   290   291   292   293   294   295   296