Page 51 - 26_Q1 3306
P. 51

ship will give you that list: make sure   1. It allows you to scan every ship be-
 you know how to do this. Check it for   tween the star and your destination
 any known troublemakers. There are   system. Now you know who is flying
 certain  commanders  who  are  no-  what  ship,  so  you  can  check  ships
 torious, and it will be helpful to you   for ‘wanted’ status (a sure sign of a
 to know who these people are, and   ganker), and you can check if ships
 whether  you’re  sharing  supercruise   have an FSD interdictor (another
 with  them.  You  don’t  need  to  scan   warning  sign).  Prioritise  scanning
 any ships to get this list.  suspicious  ship types  like  Fer-de-
        Lances or any other combat vessel.
 Step 3.
 Don’t fly in a straight line  2. It means any ship in the shipping
        lane would have to come out of the
 We covered this in Issue 24’s article   shipping lane and get behind you to
 ‘When a straight line isn’t shortest’,   interdict  you.  Most  gankers  won’t
 so the point won’t be laboured here.   bother  given  easier  targets,  and  if
 However,  some  further  refine-  they do, it makes it easier to see on
 ments to the ideas raised in this   your scanner.
 article  should  be  introduced  at
 this point.  If you see  a  suspicious  ship head-
        ing your way, consider dropping out
 Start out by flying in the opposite   of supercruise altogether to prevent
 direction, away from your destina-  the  possible  interdiction from  ever
 tion. Keep close to the star until the   happening. You’ll need to judge how
 star is directly between you and the   long to  remain  in normal  space, as
 destination  station  (and  therefore   if the suspicious ship is coming for
 the shipping lane, and probably most   you, no doubt they will try to drop in
 of the gankers) then fly directly away   on your low wake. You want to time
 from the star, with the station also   your exit to be happening just about
 directly behind you. Do this until you   this time. Keep a careful eye out and
 are past the orbit line for the planet   don’t  let  the  ship  you  saw  ever  get
 the destination station belongs   behind you.
 to. You may even want to go
 as  far  as  the  orbit  line   Step 4.
 for the next planet   Know your escape route
 out,  then  start
 following  this   Despite  the  best  precautions,  at
 orbit line.  some point, you are going to be inter-
        dicted — so you need a plan for when
 As  our  previous  article  explains,   this happens.
 this won’t be that costly in time, as
 Just because you   — away from any planetary or stel-  The first and most paramount direc-
 once evaded the   lar bodies — your supercruise speed   tive is never to try to evade an interdic-
 police does not   will be very high. Any ganker will now   tion if it is a Pilots’ Federation member
        interdicting  you.  If  you  see  a  hollow
 have to detach themselves from the
 mean you can   shipping lane, and it  will  be  more   square on the scanner as the hostile
 evade a ganker’s   obvious on your scanner if they are   that’s  interdicting  you,  immediately
 coming for you. The orbit line for the
        throttle  to  zero  and  submit.  Firstly,
 interdiction.  next planet out will also take you on   gankers spend all day interdicting peo-
 a curving trajectory, which will mean   ple. They know how to win an interdic-
 you’ll end up approaching your des-  tion and have plenty of practice at it.
 tination station from behind, and in   Secondly,  gankers  have  engineered
 the last third or so of your journey, as   FSD  interdictors,  far  better  than  any
 you begin to spiral in towards your   system  security  ship.  Just  because
 destination,  you  will  be  facing  the   you once evaded the police does not
 shipping  lane  and  any  ships  there.   mean you can evade a ganker’s inter-
 This does a couple of useful things:  diction.  If  you  don’t  submit,  you  will
        be forcefully wrenched out of super-
        cruise, and you will have to wait a long

 50  ISSUE 25 | q4 3305                                                                         ISSUE 26 | q1 3306  51
   46   47   48   49   50   51   52   53   54   55   56