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ATR, with
                    their powerful
 time for your FSD to become available   and boosting towards your attacker
 again, during which time you will be   means they frequently have to turn   weapons, take so
 fired on. If you submit, your FSD will   to attack you, reducing the amount   long to show up
 cool down in mere seconds.  of  time  they  can  keep  weapons  on
 you. Running away in a straight line,   that they may as
 Then the question is: should you go   on the  other  hand,  gives  your  at-  well not exist.
 back into supercruise (low wake), or   tacker a nice easy shot — and worse
 jump to  another  system  altogether   still,  allows  them  to  shoot  out your
 (high wake)?  The  answer  nearly  al-  engines if your shields go down.
 ways is to high wake. There are good
 reasons for this:  That  said,  if  in  a  ship  significantly
 faster  and/or  more  agile  than your
 1. You cannot be mass locked when
 you high wake. If the ganker is in a   nearly  the  only  thing  that  mass   towards the attacker when your FSD   It  must  be  stressed, however, only
 Cutter and you’re in a Type-7, it will   locks a Cutter is another Cutter, so   is  charged.  It  is  likely  when  you  go   low wake if you are not mass locked
 take so long to get back into super-  as long as your opponent is in any   into supercruise, the ganker will also   (and you must be certain), and if you
 cruise  you will  probably  die  before   other ship, your FSD will charge very   immediately charge their FSD. How-  have a very strong ship that can sur-
 your FSD charges up due to the mass   quickly.  A  Cutter  with  good  shields   ever, you enter FSD in the same di-  vive being interdicted multiple times.
 lock.  However,  you are  immune  to   can  also  take  several  interdictions:   rection as you were going in normal
 mass lock when high waking.  at a recent community goal, a Cutter   space, so it is likely the ganker will be  Other resources
        belonging to the East India Company   facing away from you and will have to
 2. The ganker probably doesn’t have   with  engineered prismatic  shields   turn around to get behind you again,   Traders  are  strongly  encouraged
 a  wake  scanner, won’t  know  where   suffered no fewer than six interdic-  giving you valuable  time.  A second   to  view  the  holovid  made  by  Cmdr
 you’ve gone, and can’t follow you. On   tions in one journey, but only lost a   technique  is  to  immediately  drop   Rinzler of the notorious Smiling Dog
 the other hand, if you low wake, you   single ring of shields in the process.   out of supercruise the moment you   Crew (‘The Git Gud Guide To Trading
 will probably be interdicted again.  The Cutter in question had 2.7 GJ of   enter  it.  When  the  ganker  gets  into   In  Open’) a  couple  of  years  ago  on
        shield  strength,  and  a  very  strong   supercruise, they  will  not  see  you   this  subject.  It  makes  many  of  the
 3. Even if the ganker has a wake scan-  engineered  hull,  while  carrying  728   on their scanner, and it’s quite likely   points discussed here and also dem-
 ner, a drop at the high wake destina-  tonnes of cargo. With these kinds of   they  will  find  another  victim  before   onstrates  these  techniques.  While
 tion, a bit of boost in normal space   stats, low waking and continuing be-  they  find  your  low  wake.  Remain  in   there have been a couple of changes
 and another random high wake will   comes perfectly practical.  normal space for thirty seconds to a   since Rinzler made his tutorial (such
 make you nigh untraceable.                 minute, to give time for the ganker to   as the Type-7 now having a more ca-
        If you choose to low wake, there are   fly  somewhere  else  (and  to  recover   pable power plant), everything dem-
 High waking does have a downside,   some  additional  techniques  which   some shield strength). At this point,   onstrated  in  the  video  is  still  perti-
 though: you must now run the gaunt-  can  prevent  the  annoyance  of re-  turn back to the station and resume   nent.
 let all over again since you lost all   peated  interdictions.  Firstly,  boost   your journey.
 your progress towards the station by
 jumping  to  another  system.  You  at
 least have both your ship and cargo
 intact, and you have the time to wait
 until your shields fully recharge be-
 fore trying again.

 There  is  also  the  question  of  what
 to  do while  you  are  waiting for  the   attacker, a  better  strategy  might   What about low waking back into su-
 FSD cooldown, and then the spool-  be  to boost  away  from  them  with   percruise?  Low  waking  (so  long  as
 up.  The  accepted  wisdom  is  to  put   flight assist off and employ random   you’re  not  mass  locked)  does  have   Surviving A Trade
 full power to shields (have four pips   vertical,  lateral  and  roll  inputs  (not   a  significantly  faster  FSD  charge   Community Goal
 in  shields  and  two  in  engines,  and   just mere aileron rolls while flying a   time, you don’t have to line up with
 zero in weapons) and keep boosting   straight line) while the FSD charges,   a particular destination to do it, and   Text: Mack Winston
 towards your attacker until the FSD   and when it’s charged, align to it, flip   you don’t lose your progress towards
 is fully spooled up for the jump. Four   flight assist back on and hit boost to   your destination. There are some cir-  Images: OrangePheonix, Ziggy_GG,
 pips to shields will offer a significant   jump out. This a favourite tactic with   cumstances where low waking is in-  Donald Duck
 boost  to  your  shields.  It  effectively   an engineered Imperial Courier, and   deed acceptable, but  consider  very
 adds more than 50% more strength,   some pilots of these love to broad-  carefully before doing so. If you are   Design: Donald Duck
 which is huge, especially if you have   cast  the  phrase  “meep,  meep”  in   in a strong ship such as a Cutter with
 them  engineered.  The  remaining   mockery of the slower ship. The ori-  engineered  prismatic  shields  and  a   Acknowledgements: Rinzler o7o7o7
 two  pips  in  engines  should  allow   gins of this phrase are lost to history.  reinforced hull, you might nearly al-
 you to use  boost  reasonably  often,   ways  consider  low  waking  instead:   Thanks to: BL1P, Bishnar

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