Page 427 - Ray Dalio - Principles
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13  Design Improvements to Your

                         Machine to Get Around Your Problems








                    Once you’ve successfully diagnosed the problems standing in the way of your achieving your
                    goals, you need to design paths for solving them. Designs need to be based on deep and accurate
                    understandings (which is why diagnosis is so important); for me, it’s an almost visceral process of
                    staring at problems and using the pain they cause me to stimulate my creative thinking.
                       This is exactly how it was for the team responsible for client service analytics—and especially
                    for  Bridgewater’s  co-CEO  David  McCormick,  who  was  then  head  of  the  Client  Service
                    Department. Coming out of the diagnosis, he moved quickly to design and implement changes.
                    He fired the team members who had allowed standards to slip and reflected deeply on what new
                    designs  he  could  implement  to  get  the  right  people  into  the  right  roles.  In  selecting  his  new
                    Responsible Parties for client service analytics, he picked one of our top investment thinkers who
                    also  had  extremely  high  standards  (and  was  very  outspoken  about  cases  where  he  saw  them
                    slipping) and paired him with one of our most experienced managers, who knew how to build the
                    right  process  flows  and  make  sure  everything  that  needed  to  happen  would  go  precisely  as
                    planned.
                       But that wasn’t all. When coming up with a design, it’s impor-tant to take time to reflect and
                    make  sure  you’re  looking  at  the  problems  from  the  highest  level.  David  knew  it  would  be  a
                    mistake to look only at this one part of the department, because the same slip in quality that had
                    happened there was likely to have occurred in other places too. He needed to think creatively to
                    come up with a design that would build a durable culture of pervasive excellence throughout the
                    entire  department.  This  led  to  his  invention  of  “Quality  Day,”  biannual  meetings  in  which
                    members of the Client Service Department would review each other’s mock presentations and
                    memos  and  give  direct  feedback  on  what  was  good  and  what  wasn’t.  More  importantly,  the
                    meetings  were  a  chance  to  step  back  and  assess  whether  the  ways  of  ensuring  quality  were
                    working as expected—by bringing in a bunch of tough, independent thinkers to offer criticism
                    and get the process realigned on what good looks like.
                       Of  course,  there  were  many  more  details  to  all  of  David’s  plans  for  transforming  the
                    department. But the important thing is how all the details and plans extended from a high-level
                    visualization of what was required. Only when you have such a sketch can you begin to fill it in
                    with specifics. Those specifics will be your tasks; write them down so you don’t forget them.
                       While the best designs are drawn from a rich understanding of actual problems, when you’re
                    just starting out on something, you often have to design based on anticipated problems as opposed
                    to actual ones. That’s why having systematic ways of tracking issues (the Issue Log) and what
                    people are like (the Dot Collector) is so useful: Instead of just relying on your best guesses of
                    what might go wrong, you can look at data from prior “at bats” for yourself and others and come
                    to the design process with understanding rather than having to start from scratch.
                       The most talented designers I know are people who can visualize over time, running through
                    different collections of people from the scale of small teams to entire organizations, accurately
                    anticipating the kinds of results they’ll produce. They excel at design and systemization. Hence
                    the overriding principle of this chapter: Design and systemize your machine. Creativity is also
                    important to this process, as is character, because the most important problems to design around
                    are often the hardest, and you need to come up with original ways of addressing them and be
                    willing to make hard choices (especially when it comes to people and who should do what).
                       The following principles delve into designing and how to do it well.
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