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Kidney Exchanges in Donor-Patient Pairs
IEM-C-27
Almog Hammer; almogh18@gmail.com
Advisor: Dr. Hagai Ilani
SCE - Shamoon College of Engineering, Ashdod
Kidney transplantation is the preferred treatment for severe kidney diseases, with most transplants coming from deceased donors, although living donor transplants are also common. In the western world, there is a significant shortage of available kidneys, compared to the demand. Living donor transplants tend to be more successful than those from deceased donors. However, challenges arise when there are incompatibilities in blood type or tissue between the donor and patient. Recently, transplant centers have implemented kidney exchange programs involving multiple donor-patient pairs to increase the percentage of successful transplants. This project explores the organization of these complex exchanges efficiently and fairly, using an economic model-based algorithm, including the top trading cycles (TTC) algorithm and “Edmonds’ Blossom algorithm,” along with maximum matching in a general network, which optimizes kidney exchanges.
Keywords: Edmonds’ Blossom algorithm, kidney exchange, matching in network, top trading cycles algorithm
Specification, Analysis and Design of an Information System for Creating a Social Circle and Providing Social and Emotional Tools for Children on the Autism Spectrum IEM-C-28
Liron Tal; lironn1765@gmail.com
Advisor: Dr. Adi Katz
SCE - Shamoon College of Engineering, Ashdod
Children with autism face challenges in forming and maintaining social interactions and in navigating social, emotional and communicative situations.
This project has designed an app for them and their parents. The app offers social and emotional tools to help children develop their social, emotional and communicative skills, and allows them to build a social environment based on their characteristics.
Parents can find a social circle for their child, organize activities, register for activities, and receive information about classes. The children acquire the tools through games, tutorials, and simulations. Based on research and analysis, a prototype was developed illustrating the interface design, while considering the needs of the autistic children, user experience (UX), and usability.
Such a system will help autistic children develop the necessary skills for facing challenges and joining society.
Keywords: app, autism, interface design, prototype, research and analysis, usability, user experience


















































































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