Page 2 - E-MODUL-ARKOM-STEAM_AAG EKAYANA
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DAFTAR ISI
HALAMAN SAMPUL MODUL ......................................................................................... 1
DAFTAR ISI .............................................................................................................. 2
DAFTAR GAMBAR ...................................................................................................... 4
GLOSARIUM .............................................................................................................. 5
STEAM ..................................................................................................................... 8
PENDAHULUAN ....................................................................................................... 10
1. Capaian Pembelajaran Lulusan (CPL) dan Capaian Pembelajaran Mata Kuliah (CPMK)
10
2. Deskripsi Singkat Materi ...................................................................................... 10
3. Petunjuk Penggunaan E-Modul Arsitektur Komputer Berorientasi STEAM ................. 11
PETA KONSEP ......................................................................................................... 12
PEMBELAJARAN ....................................................................................................... 13
Kegiatan Pembelajaran 1 Konsep Arsitektur dan Organisasi Komputer .............. 14
A. Tujuan Pembelajaran Kegiatan Belajar 1 .............................................................. 14
B. Uraian Materi Kegiatan Belajar 1 .......................................................................... 14
1. Arsitektur Komputer ........................................................................................ 14
2. Organisasi Komputer ....................................................................................... 16
3. Struktur dan Fungsi ......................................................................................... 17
4. Bagian-bagian Komputer ................................................................................. 20
C. Rangkuman Kegiatan Pembelajaran 1 .................................................................. 25
D. Tugas Kegiatan Pembelajaran 1 .......................................................................... 25
E. Latihan Kegiatan Pembelajaran 1 ......................................................................... 25
F. Penilaian Diri Kegiatan Pembelajaran 1 ................................................................ 26
Kegiatan Pembelaajaran 2 Komponen Utama Komputer ..................................... 27
A. Tujuan Pembelajaran Kegiatan Belajar 2 .............................................................. 27
B. Uraian Materi Kegiatan Belajar 2 .......................................................................... 27
1. Komponen-komponen Komputer ...................................................................... 28
2. Perangkat Input .............................................................................................. 31
3. Perangkat Proses ............................................................................................ 32
4. Perangkat Output ........................................................................................... 36
5. Perangkat penyimpanan .................................................................................. 38
C. Rangkuman Kegiatan Pembelajaran 2 .................................................................. 49
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