Page 3 - E-MODUL-ARKOM-STEAM_AAG EKAYANA
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D. Tugas Kegiatan Pembelajaran 2 .......................................................................... 49
E. Latihan Kegiatan Pembelajaran 2 ......................................................................... 50
F. Penilaian Diri Kegiatan Pembelajaran 2 ................................................................ 50
EVALUASI ............................................................................................................... 51
KUNCI JAWABAN DAN PEDOMAN PENSKORAN ............................................................ 54
3 | E-Modul Arsitektur Komputer Berorientasi STEAM