Page 66 - Computer Power User - February 2017
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calls per second in DX11 and DX12, these two cards because neither card advantage of Asynchronous Compute.
respectively. Although that sounds is a clear winner, when priced equally, We tested this game in DX11 and DX12
impressive, it’s still a synthetic test, and the when subjected to a handful of DX11 with the Level Of Detail slider set to Ultra,
workloads it generates aren’t even remotely and DX12 games. We ran the game SMAA enabled, and texture quality maxed.
similar to the workloads a typical game benchmarks at both 1,920 x 1,080 and Rise Of The Tomb Raider got its
would put your system through. 2,560 x 1,440, which is the sweet spot for DX12 running mode patched-in post
But things are different now. To these cards in most games. release, and it’s an NVIDIA TWIMTBP
document DX12’s real-world impact The 3DMark Time Spy test, the (The Way It’s Meant To Be Played) title.
on games under AMD and NVIDIA synthetic benchmark, differs significantly The game was running on the Very High
architectures, we’ll be using one synthetic from the API Overhead feature in that graphics preset, with SMAA enabled, and
benchmark and four real-world game it is designed to at least mimic realistic we used the overall score for our results.
benchmarks that let us test in both DX11 gaming workloads in addition to natively The third game we ran was Deus
and DX12 modes. To reiterate, we’re supporting a host of DX12’s headlining Ex: Mankind Divided, another AMD
pitting a SAPPHIRE Radeon RX 480 features, including Asynchronous Compute, Gaming Evolved title, at the Very High
NITRO+ against a GIGABYTE GTX Explicit Multi-Adapter, and multithreading. preset, with 4X MSAA. According to an
1060 G1 Gaming 6GD, two midrange As one of the most recent examples of an AMD Community blog post, Deus Ex
cards that can be had for about $250 AMD Gaming Evolved title to implement also uses Asynchronous Compute to yield
as we went to press. We also selected DX12, IO Interactive’s HITMAN takes “more efficient use of your GPU to enable
SAPPHIRE Radeon RX 480 8GB NITRO+
Specs & Scores
Core clock (Quiet) / (Boost) 1,266MHz / 1,342MHz Games (1,920 x 1,080) DirectX 11 DirectX 12
Memory clock 2,000MHz HITMAN (Ultra Detail, SMAA, High Textures) 74.37fps 85.51fps
Memory / Interface 8GB GDDR5 / 256-bit Rise Of The Tomb Raider Mt. Peak (SMAA, V. High) 71.86fps 72.81fps
3DMark Fire Strike Extreme Score 5,384 Deus Ex: Mankind Divided (4xMSAA, V. High) 26.4fps 27.7fps
Graphics Test 1 27.45fps Ashes Of The Singularity Overall (2xMSAA, Crazy) 32.6fps 38.7fps
Graphics Test 2 21.30fps Games (2,560 x 1,440) DirectX 11 DirectX 12
3DMark Time Spy Graphics Score 4,279 HITMAN (Ultra Detail, SMAA, High Textures) 57.18fps 62.43fps
Graphics Test 1 26.59fps Rise Of The Tomb Raider Mt. Peak (SMAA, V. High) 48.24fps 50.3fps
Graphics Test 2 21.7fps Deus Ex: Mankind Divided (4xMSAA, V. High) 16.1fps 16.9fps
CPU Test 30.2fps Ashes Of The Singularity Overall (2xMSAA, Crazy) 27.7fps 31.9fps
GIGABYTE GTX 1060 G1 Gaming 6GD
Specs & Scores
Core / Boost clock (OC Mode) 1,621MHz / 1,848MHz Games (1,920 x 1,080) DirectX 11 DirectX 12
Memory clock 2,002MHz HITMAN (Ultra Detail, SMAA, High Textures) 71.2fps 75.77fps
Memory / Interface 6GB GDDR5 / 256-bit Rise Of The Tomb Raider Mt. Peak (SMAA, V. High) 81.51fps 75.03fps
3DMark Fire Strike Extreme Score 6,109 Deus Ex: Mankind Divided (4xMSAA, V. High) 26.7fps 25.4fps
Graphics Test 1 32.2fps Ashes Of The Singularity Overall (2xMSAA, Crazy) 42.1fps 40.9fps
Graphics Test 2 23.73fps Games (2,560 x 1,440) DirectX 11 DirectX 12
3DMark Time Spy Graphics Score 4,108 HITMAN (Ultra Detail, SMAA, High Textures) 53.12fps 55.25fps
Graphics Test 1 26.71fps Rise Of The Tomb Raider Mt. Peak (SMAA, V. High) 52.43fps 49.01fps
Graphics Test 2 23.61fps Deus Ex: Mankind Divided (4xMSAA, V. High) 16.3fps 16.4fps
CPU Test 31.37fps Ashes Of The Singularity Overall (2xMSAA, Crazy) 34.6fps 33.8fps
66 February2017 / www.computerpoweruser.com

