Page 67 - Computer Power User - February 2017
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both the 1080p and 1440p
resolutions, AMD’s GPU
showed an advantage in every
game when running under
DX12. NVIDIA’s GPU
running games in DX12,
on the other hand, showed
a decrease in performance
compared to DX11 in every
game except for HITMAN at
both resolutions and Deus Ex
Mankind Divided at 1440p,
although by just a tenth of a
frame per second.
Although AMD’s per-
formance advantage was
all over the place, from as
little as a single frame per
second to as many as 10
frames per second, we feel
confident recommending
AMD hardware owners
take advantage of the DX12
mode in games. For NVIDIA
hardware owners, DX11
is your best bet, but don’t
hesitate to try out the DX12
modes of your games on a
case-by-case basis to see if
there are benefits.
Lucky Number 12
Julien Bouvrais, CTO of
Deus Ex: Mankind Divided’s
Eidos-Montreal, called
DX12 “the fastest adopted
API in the last decade.”
Even before Windows 10
launched, Square Enix
showed off one of the earliest
DX12 demos at the Build
Developer Conference,
DirectX 12 isn’t a win for everybody in every scenario, but we’re excited to see where games go from here.
and it reportedly took the
team just three weeks to get
a more immersive gaming experience due muscle, Ashes Of The Singularity. This its Luminous Engine to run in DX12.
to increased graphics clarity, high frame game is another one of AMD’s Gaming In interviews, the team claimed that
rates, and enhanced AI.” That’s a good Evolved titles. The scores we reported are leveraging the API wasn’t very difficult.
thing, because of all the games we tested, the overall, with 2X MSAA enabled and Although game performance in the
this one is by far the most demanding: the Crazy quality profile selected. coming months and years will likely
both cards struggled to run it at 1080p change as developers learn how best to
with the settings maxed out. The Verdict optimize their engines and games, it’s
The last game we used is one of the As you can see in the charts and clear to us that gamers have a lot to look
first to take advantage of DX12’s extra graphs, DX12 is rarely a non-factor. At forward to thanks to DX12. ■
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