Page 33 - Composing Processes and Artistic Agency
P. 33

22  The topography of composing work

            are an indispensable element of understanding what the performance is
            designed to achieve. Following Wolfgang Iser (1978: 34f.), we might call this
            the “implied listener”. In that sense, the audience is indirectly present during
            the composition process.
              As the divergent remarks make clear, it is impossible to reduce the com-
            poser’s relationship with the audience to a simple formula. And yet, despite
            the varying attitudes, the artists’ professionalism is characterised by a reflexive
            mind-set, which can at times be rather unarticulated (see Szivós 2014: 27): to
            take into account who the audience is and how to connect with it sensually,
            emotionally and intellectually.


            1.2.2 Cooperating with sound engineers and software developers
            As we hinted in our description of the developments in software and spatial
            acoustics for the performance context, some composers – depending on their
            artistic orientation – collaborate with sound engineers and software developers.
            In certain cases, they even depend on such collaborations (see also Born 1995:
            210–218, 262–275; Vinet & Delalande 1999). In his interview, the computer
            musician and sound director Markus Noisternig describes collaborating with
            the composer Olga Neuwirth, who in her work “Lost Highway” wanted to
            generate sound clouds that nervously circled around the audience in coloured
            micro-fluctuations. These sound domes were created during the live perfor-
            mance by electronically distorting the sounds of the solo instruments (sax-
            ophone, trombone, clarinet): “For example, a clarinet plays multiphonics at
            various pitches. These are then put into a feedback loop, where they’re dis-
            torted by a harmoniser or phaser according to the score, and make sound
            clouds.” The distorted sounds then describe fluctuating, small circular move-
            ments around “a centre of gravity that slowly moves across the room”. The
            speed of these movements and their displacement around the centre can be
            controlled at will for each sound component “to produce an ambient sound. […]
            It creates a soundscape within the performance space.” It was not only a
            substantial challenge for the collaborating team of computer scientists and
            sound engineers to realise this composition idea. According to Noisternig, the
            2003 performance of “Lost Highway” also used five high-performance Linux
            computers to handle the various tasks. Thus, projects that rely on spatialisation
            demand a skillset from the composer that includes both knowledge of com-
            puter technology and analysis of spatial acoustics. The technical collaborators
            become performers in that they too implement the score, albeit on a computer,
            not on an instrument. In other words, their participation in the performance is
            not just technical but aesthetic as well (see also Barrett 2014).
              Collaboration between composers, software developers and sound engineers
            creates a win-win situation. Alfred Smudits (2002) and Kurt Blaukopf (1989/
            2012: 63–91) coined the term “mediamorphosis” that also applies for the
            digital era, where creative artists “must acquire extensive competencies so as
            to master and optimally use digital means of production” (Smudits 2002:
   28   29   30   31   32   33   34   35   36   37   38