Page 28 - 3D Artist 110 - 2017 UK
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ZBRUSH 4R8: THE BEST VERSION YET?









            THE REAL
            ZBRUSH 5
            WISHLIST



                  In the next ZBrush, I’d love to see
            an addition of real-world units consistent
            with Maya so that there is a more seamless
            transition moving from ZBrush to other
            3D applications.”
                                                                                        PixoGun   Mantis Mech – Mars 2nd
            Stephen Anderson                                                        by Victor Marin  by Ara Kermanikian

                                                Z-Astronaut by Victor Marin
                  I would really like to see a folder-like
            system for all SubTools, where the user could
            hide or move multiple SubTools at once.”
            Daniel bystedt



                  It might not be the sexiest feature,
            but what I am really looking for is better
            SubTool management. The ability to create
            Boolean stacks within the SubTool palette in
            4R8 is a good start, but especially with all the
            extra Boolean parts we’ll all be creating now,
            we need an actual folder structure to
            organise and sort our SubTools.”
            Matt Flesher



                  ZBrush is one of the most unique 3D
            software out there right now. Meanwhile for
            the future, I would love to see some illet
            appearing on those Boolean connections,
            and of course something like that Exoside
            plugin to help with managing large amounts
            of SubTools.”
            Pierre-olivier Lévesque



                  In the next version of ZBrush I would
            love to see more developments in the way we
            can generate and export difference maps.”
            Madeleine spencer



                  I think that ZBrush is an amazing
            software but I would like to be able to import
            multiple UDIMs and cameras – that would be
            a huge help for us in ilm VFX pipelines.”
                                               Robot – ZBrush4R8
            Lucas Cuenca                       beta testing
                                               by Daniel Bystedt
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