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Parents want schools to focus more on computer science and
related technologies to prepare their children for the future,
however educating computer sciences are limited even though
resources are available.
Students will gain knowledge and new perceptions regarding
cultures and the world as itself when engaging with
technologies.
A proposed application for gamification is Kahoot. It has proven
great success for various subjects. Students engage more with
positive attitude if content is blended with this application as
the platform is relevant to their ecosystem. Proper training will
st
ensure that implementation of 21 Century teaching
approaches will succeed and reduce frustration from students
towards irrelevant content.
Most of the experiences we can recall from our childhood are
times when we had fun and without knowing we were learning
therefore why not do the same at schools.