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learn. Constructing teaching and learning to fit the needs of
               students as they  respond differently to context .


               Using approaches that students prefer would be to bring their

               “world” into school curriculums. Students are more responsive

               towards games therefore to adapt teaching to the needs of

               students is to bring their world into the classroom.


               Businesses have ventured towards implementing gamification

               in their company and have received positive results and

               feedback, so why not prepare students with these skills?

               Gamification have proven success when implemented in

               education. It increases engagement, results and positive

               attitudes from students.






















               Since the content is relevant to the students’ environment

               authentic learning will take place.
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