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learn. Constructing teaching and learning to fit the needs of
students as they respond differently to context .
Using approaches that students prefer would be to bring their
“world” into school curriculums. Students are more responsive
towards games therefore to adapt teaching to the needs of
students is to bring their world into the classroom.
Businesses have ventured towards implementing gamification
in their company and have received positive results and
feedback, so why not prepare students with these skills?
Gamification have proven success when implemented in
education. It increases engagement, results and positive
attitudes from students.
Since the content is relevant to the students’ environment
authentic learning will take place.