Page 46 - FOCUS year 1
P. 46

  Desymbolising mythological references in Cavafy's poetry

                     To relate the poem with forms of art (music, drama, recitation, painting)

                     To justify the advisory nature of the project with references to grammatical
                       elements.

                     To exercise cooperative learning in groups through a guided, exploring,
                       interpretive and experiential method.

                     To cultivate skills such as  the use of ICT, art, verbal communication and
                       criticism.

               Estimated duration

               The following teaching procedure has been designed to last approximately 2:15 hours
               (3 teaching hours)

               Analytical presentation of the teaching approaches


               1  PHASE
                 st
                     Team building
               It is viable that teachers and students get to know each other better to form a rather
               effective and enjoyable team. Time to play!

               Two balls toss
               We have the class stand in a circle, and begin by introducing just 1 tennis ball to the
               group. We tell the class that the goal of this game is to pass this ball to each person of
               the group. The way to do this is to first make eye contact with someone else, say your
               name, then gently throw the ball to that person. As the game proceeds, the rules start to
               change. Now, instead of saying your name, you say the name of the person throwing the
               ball to, without forgetting making eye contact first. We begin the first round, and make
               sure that all students have participated at least once. After you have successfully
               completed a full round, add another ball to the game. It’s an interesting way to get to
               know each other’s names, as well as activate our body, voices and stay focused.

               Zip - Zap
               Have the class stand in a circle comfortably. The first player claps his hands to the left or
               to the right, followed by the non-sense words “Zip” and “Zap” accordingly. In each case,
               the next player on the left or on the right, may continue with a similar combination.
               If a player makes the wrong movement or sound, he/she quits the game, without
               however leaving the circle, in order to increase difficulty. The game has come to an end
               when only 3 “infallible” players have been left. Through this teambuilding process, the
               students are challenged to work on focus and quick decision making.
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