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310   Materials and Nanotechnology | Progress Report




               Materials Characterization                     reality interfaces as Oculus Rift, Google Card-
               and Visualization                              board, LEAP Motion, multi-touch devices and

                                                              3D printing technologies (Figure 42). CW can be
                                                              accessed online at http://cw.gl from desktop,
               Scientific Visualization in Materials          mobile and tablet devices and video demos

                                                              and its source code is available at the project
               The Research Group for Scientific Visualization   website at http://gvcm.co/CrystalWalk.
               in Materials (GVCM) is part of the Materials
               Science and Technology Center (CCTM). It was
               formed in 2009 responding to a need for a
               multidisciplinary space for sharing research
               and ideas related to Scientific Visualization,
               Virtual Reality, Computational Simulation
               and advanced teaching methodologies for
               the study of Materials Science. Although de-
               tailed ongoing initiatives are available online
               at (http://gvcm.ipen.br/), from 2014 to 2016,
               GVCM has been focused mainly on two key
               research projects: CrystalWalk (CW) and Grain-
               Crawler (GC).

                                                              Figure 41: Fluorite (CaF ) structure in different mode views: (a) motif
                                                                             2
               CW is a web-based 3D interactive crystal ed-   formed by one calcium atom (green) and two Fluorine atoms (yellow
               itor and visualization software designed for   and red); (b) Cropped unit cell (c) full unit cell; (d) crystal.
               teaching materials science and engineering
               aiming to provide an easy to use and acces-
               sible platform to students, professors and re-
               searchers. Aligned with the material sciences
               and engineering curricula, CW introduces a
               new simplified approach that creates crystal
               structures by combining a lattice with a motif
               using solely translational symmetry. Although
               very restrictive from the crystallographic point
               of view, CW makes it simple for students to
               experiment, reproduce and visualize, in an
               interactive manner, most of the crystal struc-
               tures that are commonly introduced in mate-    Figure 42: Advanced Interaction Support using Oculus Rift (head
               rials science and engineering curricula, like   mounted display) and Razer Hydra (tracked joysticks).
               fluorite structure shown in figure 41. CW is
               open-source and accessible, integrating state-  Leveraging CW’s technological premises, GC is
               of-the-art technologies for interactive web    a web-based 3D interactive visualization soft-
               applications, such as HTML5/WebGL, service     ware sought to improve spatial understanding
               oriented architecture (SOA) and responsive,    of grain structures. Based on solid cognitive
               resilient and elastic distributed systems and   and learning research, GC introduces novel do-
               support to advanced interaction and virtual    main-specific tools that support capturing fun-





                         Instituto de Pesquisas Energéticas e Nucleares
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