Page 12 - steps 4b 02.pdf
P. 12
RM 16
II Addition II II II II II II II II II 4b:5
Activities for 2 players
This is our code.
You need: 4 dice 1- 6, each a different
colour; dice shaker
Decide which dice will represent the
number of 1000s, 100s, lOs and ls
and write down the colour code.
You could use this one:
Activity 1: Find the totals
o Each take a turn to throw the dice and make a 4-digit number.
Make a note of the numbers.
o In your books, both of you add the two 4-digit numbers together
and compare results.
o If you get different answers, try to find out why.
o Repeat this until you have made 10 different totals.
o Put the totals in ascending order.
Activity 2: Winning totals
o Use the same dice and decide
I got one total like this.
who will throw first.
o The first player throws the dice
twice to make two 4-digit numbers,
and totals the 2 numbers.
o The second player does the same.
o Add up the digits in your total to
find your score for this round.
o Whoever has the higher score
after 6 rounds wins.
I got my score like this;
7 + 6 + 0 + 7 = 20 1601