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Lesson 9

               Lesson goals:

                     Summarize the value of all the pieces
                     Introduce the King
                     How does the King move and capture
                     What is one of the goals in chess: Checkmate!
                     What is the difference between check and checkmate
                     Knowing how to castle



               Pawn   = 1
               Knight = 3     Summarize of the value of all the pieces.
               Bishop  = 3
               Rook   = 5     Practice capturing. Play “Market”. Capture the more valuable piece.
               Queen  = 9


               Last but not least, introduce the King.

               It is a slow piece and can only move one square at a time. However, it can move in any direction.

                                                                                                         st
                                                                                                           th
               Play games with only the two Kings on the board. Whoever reaches the other end of the board first (1 /8
               rank) wins.

               Goal of a chess game: Checkmate! Explain the difference between check and checkmate.

               Show a sample checkmate with each piece.

               Let’s start with the Queen.
                                             XABCDEFGHY
                                             8-+-+-mk-+(

                                             7+-wQ-+-+-'
                                             6-+-+-mK-+&
                                             5+-+-+-+-%
                                             4-+-+-+-+$

                                             3+-+-+-+-#
                                             2-+-+-+-+"
                                             1+-+-+-+-!
                                             xabcdefghy

               In the position above White can checkmate in four different ways. 1.Qb8, 1.Qc8, 1.Qd8 or 1.Qf7. Also
               point out where White can check: 1.Qd6, 1.Qc5, 1.Qe7 and 1.Qg7.
               Explain after each check where would the Black King escape.



               SPF Chess Training Program for Teachers ©   Page 18                             4/19/2014
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