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Now let’s see how the Rook and the Bishop checkmate:
                    XABCDEFGHY                                         XABCDEFGHY

                    8-+-+-+-+(                                         8-+-+-+-+(
                    7+-+-+-+-'                                         7+-+-+-+-'
                    6-+-+-+-+&                                         6-+-vL-+-+&
                    5+-+-+-tR-%                                        5+-+-+-+-%

                    4-+-+-+-+$                                         4-+-+-+-+$
                    3+-+-+K+k#                                         3+-+L+-+-#
                    2-+-+-+-+"                                         2-+-+-mK-+"
                    1+-+-+-+-!                                         1+-+-+-+k!

                    xabcdefghy                                         xabcdefghy
               The Rook checkmates on h5 and the Bishop on e4.

               And finally let’s see a Knight and a Pawn checkmate.
                    XABCDEFGHY                                         XABCDEFGHY
                    8-+-+-+rmk(                                        8-+-+-+lmk(
                    7+-+-+-zpp'                                        7+-+-+-+p'
                    6-+-+-+-+&                                         6-+-+-+PmK&

                    5+-+-sN-+-%                                        5+-+-+-+-%
                    4-+-+-+-mK$                                        4-+-+-+-+$
                    3+-+-+-+-#                                         3+-+-+-+-#
                    2-+-+-+-+"                                         2-+-+-+-+"

                    1+-+-+-+-!                                         1+-+-+-+-!
                    xabcdefghy                                         xabcdefghy
               The Knight checkmates on f7 (which is called as smothered mate) and the Pawn checkmates on g7.

               The number one requirement to give checkmate is to attack the opponent’s King with one of our pieces. It
               can be any piece except our own King. A King can never ever directly attack the enemy King. The second
               requirement is – and this is the one which differentiates a check from a checkmate – to make sure the
               King has no escape.

                                                Kk










               Let’s see now some situations when it is almost checkmate but not quite.

               In the next position, Black is in check but not checkmate.


               SPF Chess Training Program for Teachers ©   Page 19                             4/19/2014
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