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Lesson 18
Lesson goals:
Basic Pawn Endgames (opposition)
In our first example, we shall see a basic Pawn endgame, where White has an extra Pawn.
K+P on the 6th vs. K
XABCDEFGHY
8-+-mk-+-+(
7+-+-+-+-'
6-+-mKP+-+&
5+-+-+-+-%
4-+-+-+-+$
3+-+-+-+-#
2-+-+-+-+"
1+-+-+-+-!
xabcdefghy
In this position, it is critical who is to move. In this case, it is not a pleasure to have the obligation to
move. With Black to move, after 1...Ke8 trying to stay on the White Pawn's promotion square, White will
push the Pawn 2. e7 and now Black has no other move than 2...Kf7, when after 3. Kd7 the Pawn will
become a Queen. However, if in the starting position it is White's turn Black with correct defense can
hold the position to a draw. 1. e7+ Ke8 and now the only move which does not lose the Pawn is 2. Ke6
but that results in stalemate (draw).
K+P on the 6th vs. K #2
XABCDEFGHY
8-+-+-+-+(
7+-+-mk-+-'
6-+-+P+-+&
5+-+-mK-+-%
4-+-+-+-+$
3+-+-+-+-#
2-+-+-+-+"
1+-+-+-+-!
xabcdefghy
In this position, Black can draw the game. Black has three choices where to move his King but only one is
good enough not to lose. 1...Ke8! (It would be wrong to play 1...Kd8 2. Kd6 Ke8 3. e7 Kf7 4. Kd7 and
White wins or; 1...Kf8 2. Kf6 Ke8 3. e7 Kd7 4. Kf7 and White also wins).
2. Kd6 Kd8 (or 2.Kf6 Kf8 3.e7 Ke8 4.Ke6 stalemate) and we reach the previous diagram position.
SPF Chess Training Program for Teachers © Page 39 4/19/2014