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(c) What is the outcome ?
The process of inducting a hero or a leader with a job in a situational happening to perform the assigned
mission suitable to his calibre is an introduction. After being inducted into the problem when the hero has
solved it, a problem or job or task being tackled and solved in a realstic manner with effective application or
resources is a crisis and finally when he overcomes or solves, it is a pack-up or conclusion.
THE CONCLUSION MUST BE NATURAL, STRIKING AND OBVIOUS BUT SHOULD
NOT BE AWARD SEEKING EXCEPT IN ONE OR AT THE MOST IN TWO STORIES SO
THE AWARD COULD SERVE THE PURPOSE FOR CREATING THE EXAMPLE AND
BOOSTING BUT NOT EXAGGERATING THE CONFIDENCE.
Now the second stage is determining the ‘sex’ of the leader and the subordinates. In most of the projection,
determinations of sex may puzzle you. In such a case you can mark ‘P’ means people.
UNDER THE EXISTING SITUATION WHEN DEPICTION IS MORE HAZY, THEN
TAKE BENEFIT OF DOUBT OR USE CLUE AND PRESUME A CHARACTER PROBABLY
OF YOUNG AGE (BETWEEN 30 TO 35, 25 TO 30, 20 TO 25).
The third stage is the determination of the mood, and for this use your practical intelligence and
worksense to decide it. If thought process is cohesive and the right cause is fought properly, which
consequently brings mission satisfactorily achieved then ‘Mood’ has nothing to do. But since mood
becomes determining factor for the action hence deciding mood becomes a logical requirement.
You will notice very less monitoring of happy mood, Some projections of positive mood but more
you will find in negative mood.
Interpretation
Happy mood probably denotes that the mission is achieved. The story pertaining to this aspect can
also give rise to an acceptability, if constructed cohesively and reassembled positively.
Example :
By this method you may also construct the story :
What is going to happen ? Means an introduction.
What is and how ? and for what it is happening will be the
crisis. And simultaneously what is the result, is a
conclusion.
YOU MAY UNDERTAKE A PLOT TAKING
INDICATION FROM THE INTRODUCTION OR
FROM THE CRISIS AND MAY RESEMBLE THE
STORY LIFTING CLUE FROM THE
CONCLUSION. IN THE ABOVE KIND WHERE A
DOMINATING CHARACTER IS SHOWN IN A
HAPPY MOOD MEANS HE HAS PREVENTED A
MAJOR ACCIDENT OR DEFUSED THE BOMB OR
STOPPED THE BLOWING OFF A BRIDGE OR
HAS WON THE NATIONAL MATCH ETC.
Positive mood denotes a determined attitude to struggle and complete the action despite odds and duress.
Story of this aspect emerges as a good story.
NEGATIVE MOOD AT FIRST STEP ATTACKS THE FRUSTRATION’S TOLERANCE
THAT IS TO HOW A DESIGNATED CHARACTER OF A STORY COPES / ADJUSTS
DEALS AND LEADS WITH FRUSTRATION.