Page 12 - FULL YAKAMA EBOOK
P. 12
Expert Training Curriculum These techniques are acquired upon attaining the required Experience Points
in each belt level discipline.
7 Degree Black Belt: Experience Points Required: 700
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ATTRIBUTE BONUS: +2 to Defensive Points; +800 Ki Energy Points
ACQUIRED MYSTIC ART: Pause– The ability to stop time around one (1) target.
Ki Energy Range Description/Effects
10 Target Maximum= 1/3 User TR Stop target lasting 1D4 melee rounds
20 Target Maximum= 2/3 User TR Stop target lasting 3 melee rounds
30 Target Maximum= User TR Stop target lasting 1D4+2 melee rounds
8 Degree Black Belt: Experience Points Required: 800
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ATTRIBUTE BONUS: +2 to Stealth Points; +900 Ki Energy Points
ACQUIRED MYSTIC ART: Freeze Frame– The ability to stop time around one (1) area.
Ki Energy Range Description/Effects
10 Target Maximum= 1/4 User TR MOV=0 in a target area lasting 1D4 melee rounds
20 Target Maximum= 1/3 User TR MOV=0 in a target area lasting 3 melee rounds
30 Target Maximum= 2/3 User TR MOV=0 in a target area lasting 1D4+2 melee rounds
9 Degree Black Belt: Experience Points Required: 900
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ATTRIBUTE BONUS: +10 to Health Points; +1,000 Ki Energy Points
ACQUIRED MYSTIC ART: Apprentice– The ability to control one (1) human or non-human target after
encounter.
Ki Energy Range Description/Effects
10 Target Maximum= 1/3 user TR All targets damage self for 2 melee rounds
20 Target Maximum= 1/2 user TR All targets damage self for 1D4 melee rounds
30 Target Maximum= user TR All targets damage self for 1D6 melee rounds
MASTER: Experience Points Required: 1,000
ACQUIRED MYSTIC ART: Sensen– The ability to absorb the damage potential of an oncoming attack dur-
ing the opponent’s attack. Though this counter attack is done once to the outward world, the target may re-
ceive the attack in the subconscious up to 8 times causing a repetition of the damage as well.
Ki Energy Range Description/Effects
10 0 When the Reaction Roll ties the Action Roll the player may declare the activation
of Sensen where the STR attributes of the parties are combined to determine dam-
age. Next, the player may roll 1D4 to determine how many times the target expe-
riences the technique
20 0 When the Reaction Roll ties the Action Roll the player may declare the activation
of Sensen where the STR attributes of the parties are combined to determine dam-
age. Next, the player may roll 1D6 to determine how many times the target expe-
riences the technique
30 0 When the Reaction Roll ties the Action Roll the player may declare the activation
of Sensen where the STR attributes of the parties are combined to determine dam-
age. Next, the player may roll 1D8 to determine how many times the target expe-
riences the technique
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