Page 12 - FULL YAKAMA EBOOK
P. 12

Expert Training Curriculum These techniques are acquired upon attaining the required Experience Points
         in each belt level discipline.
         7  Degree Black Belt: Experience Points Required: 700
          th
         ATTRIBUTE BONUS: +2 to Defensive Points; +800 Ki Energy Points
         ACQUIRED MYSTIC ART: Pause– The ability to stop time around one (1) target.
          Ki Energy               Range                                     Description/Effects
             10       Target Maximum= 1/3 User TR  Stop target lasting 1D4 melee rounds

             20       Target Maximum= 2/3 User TR  Stop target lasting 3 melee rounds
             30         Target Maximum= User TR        Stop target lasting 1D4+2 melee rounds

         8  Degree Black Belt: Experience Points Required: 800
          th
         ATTRIBUTE BONUS: +2 to Stealth Points; +900 Ki Energy Points
         ACQUIRED MYSTIC ART: Freeze Frame– The ability to stop time around one (1) area.

          Ki Energy               Range                                     Description/Effects
             10       Target Maximum= 1/4 User TR  MOV=0 in a target area lasting 1D4 melee rounds
             20       Target Maximum= 1/3 User TR  MOV=0 in a target area lasting 3 melee rounds

             30       Target Maximum= 2/3 User TR  MOV=0 in a target area lasting 1D4+2 melee rounds
         9  Degree Black Belt: Experience Points Required: 900
          th
         ATTRIBUTE BONUS: +10 to Health Points; +1,000 Ki Energy Points
         ACQUIRED MYSTIC ART: Apprentice– The ability to control one (1) human or non-human target after
         encounter.
         Ki Energy                 Range                                    Description/Effects
             10        Target Maximum= 1/3 user TR  All targets damage self for 2 melee rounds
             20       Target Maximum= 1/2 user TR   All targets damage self for 1D4 melee rounds

             30         Target Maximum= user TR         All targets damage self for 1D6 melee rounds

         MASTER: Experience Points Required: 1,000
         ACQUIRED MYSTIC ART: Sensen– The ability to absorb the damage potential of an oncoming attack dur-
         ing the opponent’s attack.  Though this counter attack is done once to the outward world, the target may re-
         ceive the attack in the subconscious up to 8 times causing a repetition of the damage as well.
          Ki Energy      Range                                    Description/Effects
              10           0        When the Reaction Roll ties the Action Roll the player may declare the activation
                                    of Sensen where the STR attributes of the parties are combined to determine dam-
                                    age.  Next, the player may roll 1D4 to determine how many times the target expe-
                                    riences the technique
              20           0        When the Reaction Roll ties the Action Roll the player may declare the activation
                                    of Sensen where the STR attributes of the parties are combined to determine dam-
                                    age.  Next, the player may roll 1D6 to determine how many times the target expe-
                                    riences the technique
              30           0        When the Reaction Roll ties the Action Roll the player may declare the activation
                                    of Sensen where the STR attributes of the parties are combined to determine dam-
                                    age.  Next, the player may roll 1D8 to determine how many times the target expe-
                                    riences the technique


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