Page 39 - FULL UCHITORI EBOOK
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Shou Bishu No Shiren























         Tournament Rules
         Summary:  The Shou Bishu No Shiren is a tourna-
         ment, knockout race, where eight contestants run
         through the district across a designated map collect-
         ing hidden objects until someone is able to collect all
         seven objects.
         GM NOTE: Use district map to guide characters.

         Participation Requirements:

            -Advanced level characters only
         Reward:

           Title as Shou Bishu No Shiren Champion                                                 Shou “Senshi” Bishu

           1,050.00 Hansatsu to Tournament winner              Objects:
         Rules: Eight contestants may use any and all skills,   1.  A BLACK FEATHER
         abilities, weapons and bonuses to move throughout      Weight= 0, location: East K17, Flare color= Green
         the district collecting the listed objects.
                                                                2.  A SILVER COIN
         • Characters who do not have an item after all are     Weight= 0, location: East E26, Flare color= Blue
          collected  are considered out of the competition.
                                                                3.  A TEACUP
         • Characters must steal objects, and flares from other   Weight= .1, location: West Z18, Flare color= Red
          characters until all are collected by any means nec-  4.  A CHICKEN= (HEA= 25 MOV= 6)
          essary.
                                                                Weight= 1, location: West X28, Flare color= White
         GMNOTE: When characters collect an item, either        5.  A BAG OF RICE
         from a character or other wise, they must launch the
         respective flare, revealing their location.  When one   Weight= 1, location: East L29, Flare color= Orange
         flare goes up, everyone must launch a flare to indi-   6.  A SEA SHELL
         cate that they have a new item and their location.     Weight= 0, location: East C28, Flare color= Pink
         There is one Uchitori ninja assigned to watch each     7.  A HAMMER
         competitor.  That ninja will declare anyone without    Weight= 1, location: West L31, Flare color= Yellow
         an item out of the competition.
                                                                Timeline:
         • The first contestant to launch all of the flares is de-
          clared the winner.                                      1 night

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