Page 39 - FULL UCHITORI EBOOK
P. 39
Shou Bishu No Shiren
Tournament Rules
Summary: The Shou Bishu No Shiren is a tourna-
ment, knockout race, where eight contestants run
through the district across a designated map collect-
ing hidden objects until someone is able to collect all
seven objects.
GM NOTE: Use district map to guide characters.
Participation Requirements:
-Advanced level characters only
Reward:
Title as Shou Bishu No Shiren Champion Shou “Senshi” Bishu
1,050.00 Hansatsu to Tournament winner Objects:
Rules: Eight contestants may use any and all skills, 1. A BLACK FEATHER
abilities, weapons and bonuses to move throughout Weight= 0, location: East K17, Flare color= Green
the district collecting the listed objects.
2. A SILVER COIN
• Characters who do not have an item after all are Weight= 0, location: East E26, Flare color= Blue
collected are considered out of the competition.
3. A TEACUP
• Characters must steal objects, and flares from other Weight= .1, location: West Z18, Flare color= Red
characters until all are collected by any means nec- 4. A CHICKEN= (HEA= 25 MOV= 6)
essary.
Weight= 1, location: West X28, Flare color= White
GMNOTE: When characters collect an item, either 5. A BAG OF RICE
from a character or other wise, they must launch the
respective flare, revealing their location. When one Weight= 1, location: East L29, Flare color= Orange
flare goes up, everyone must launch a flare to indi- 6. A SEA SHELL
cate that they have a new item and their location. Weight= 0, location: East C28, Flare color= Pink
There is one Uchitori ninja assigned to watch each 7. A HAMMER
competitor. That ninja will declare anyone without Weight= 1, location: West L31, Flare color= Yellow
an item out of the competition.
Timeline:
• The first contestant to launch all of the flares is de-
clared the winner. 1 night
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