Page 44 - FULL UCHITORI EBOOK
P. 44
PART 7b. “Body Count” PART 9 “Last Straw”
Location: Tokushima Prefecture, Miyoshi Location: Tokushima Prefecture, Miyoshi
GM NOTE: Manage this part as the PC(s) from Peering into the room, the group can see that the
PART 7a. rush to reunite with the PC(s) from this Daimyo’s bed has been recently vacated. Upon fur-
section if applicable. ther inspection, they can see blankets securely teth-
The mission is set. Kokoro Yatome stands ready ered and hanging out the window. Infuriated, Koko-
to lead the team. ro Yatome freezes as his frustration builds to a cli-
max. Ran Ogata rushes passed him to look out the
KOKORO YATOME
window.
Are we all set to move? Excellent! On my lead.
RAN OGATA
GM NOTE: Lead the team through the compound
according to the plan crated. Kokoro Yatome will He’s outside! Quickly, we can catch him before it’s
too late!
lead, but only provide supplemental support ensuring
success. When the group lead by Ran Ogata reaches Ran Ogata rushes back to exit the room and tries
the compound have them follow the trail of bodies to to run passed Kokoro Yatome, but he snags him by
catch up with Kokoro Yatome’s group. When they the collar.
reach the first floor of the Daimyo’s Main house, KOKORO YATOME
continue to the next part. Ogata! This is your fault! You are the most incom-
petent person I have ever met! You will not cause
PART 8 “Volun-told” me to fail this mission. Ogata, leave the Uchitori and
never return!
Location: Tokushima Prefecture, Miyoshi
RAN OGATA
Kokoro’s group is moving down the hallway and Uchitori. This may very well be my last command.
hear movement downstairs. Kokoro Yatome stops Your orders are to eliminate the Daimyo. He is rush-
and turns his attention to the noise. He motions for ing through the yard, most likely to his pond. Be
someone to investigate the noise while he holds posi- wary of the pond. I will deal with our treacherous
tion. family member. Now fly!
Kokoro Yatome releases his grasp of Ran Ogata
GM NOTE: Ask for a volunteer. The volunteer will and draws his weapon. The two square off to do bat-
play this section solo.
tle.
The PC maneuvers their way backdown the stairs KOKORO YATOME
retracing their steps. As they make their way, they
Uchitori… for once, Ogata and I agree. Defeat the
hear the measured footfalls of what seems to be sev- Daimyo to fulfill the mission and return to the com-
eral people. pound. One of us will find you there for a debriefing.
GM NOTE: When the PC discovers the other group GM NOTE: The PC(s) should leave their mission
they should lead them back to the group upstairs. leaders and find the Daimyo to kill him. GM may
move the Daimyo to any area of the compound. The
Upstairs the group lead by Kokoro Yatome pa-
tiently awaits. They are poised and ready to break Pond maintains the Amabie who will defend the Dai-
into the room of the Daimyo. Kokoro Yatome is en- myo. Use page 130 of the Ninja vs. Samurai RPG
gaged in picking the lock of the room. Ran Ogata Game Manager’s Manual for the Amabie character
joins him at the front placing his ear against the door. sheet.
Kokoro Yatome pauses briefly to give a roll of the PART 10 “Thicker than Water”
eyes to Ran Ogata’s action. Just before Kokoro
Yatome is able to break the lock, Ran Ogata coughs Location: Uchitori Compound
loudly enraging Kokoro Yatome, who reacts with a Several days have passed since the PC(s) have
silent outburst. finished their mission in Tokushima. The group is
42