Page 253 - FULL PLAYER EBOOK
P. 253

Points of Fame- are a sub-category of Points of Re-    Soldier- the first level of the organization in the for-
         nown earned through positive interactions, deeds, etc.   mal hierarchy.
         and can lead to benefits such as discounted prices,
         free items, willing assistance,  etc. when it comes to   Special Technique- techniques that do not specifical-
                                                                ly require a martial action.
         game play.
         Points of Infamy- are a sub category of Points of Re-  Staff- a stick, rod, or pole of various lengths used as a
                                                                weapon.
         nown earned for negative recognition, such as being
         connected to criminal activity, evil deeds, or mali-   Stamina Points- the attribute that determines how
         cious activity and could make things more difficult to   many movements a character can do during the play-
         accomplish in certain environments where a reputa-     er's turn.
         tion may proceed a character as well.
                                                                Standing Grapple Technique- the techniques that fo-
         Points of Renown– a points system used to determine    cus on the ability to grab and control an opponent
         a character’s ability to be recognized, celebrated or   while standing.
         feared.                                                Standing Guard- the act of a character guarding an

         Polearm- is a weapon in which the main fighting part   area by standing in one particular spot.
         of the weapon is fitted to the end of a long shaft, typi-
         cally of wood, extending the user's effective range.   Status Effect-the various effects that cause a change
                                                                in a character not specifically related to health.
         Power Strike– an attack that has more damage poten-
         tial than a normal attack, by adding in a character's   Stealth Points- the attribute that quantifies how well a
         Strength Points attribute.                             character may move around undetected.
         Projectile- an object that can be fired or launched at   Strength Points- the attribute that determines how
         an opponent or target.                                 much damage a character is able to do to a target or
                                                                opponent.
         Projectile Weapon Techniques- the martial art tech-
         niques that focus on using weapons that are able to    Stun Hit- a blow that depletes an opponent's Defen-
         fire at opponents from various ranges, usually long    sive Points in one blow causing the attacker to gain
         ranges.                                                one free movement.
                                                                Sweep Takedown Technique- the techniques that fo-
                                 -Q-                            cus on the ability to take an opponent down via swip-

         Quirk– a specific feature of a character that may help   ing the foot/feet or leg/legs.
         or hinder them in certain situations.                  Sword- a handheld weapon with a long blade that is
                                                                sharp on one or both edges and sometimes slightly
                                 -R-                            curved.
         Range– the distance of an attack by a character or                             -T-
         weapon.

         Reaction Roll- the defenders roll on a 1D6 die that is   Throwing Range- the distance a character can throw
         the effort to avoid being hit by another character.    calculated by adding the Strength Point and Aware-
                                                                ness Point attributes together.
         Region of Origin- the location where the character
         was born and raised.                                   Throw Takedown Technique- the techniques that fo-
                                                                cus on the ability to take an opponent down via toss-
                                 -S-                            ing them over a hip or shoulder.

         Samurai– the word samurai originally meant “one                                -U-
         who serves,” and referred to men of noble birth as-
         signed to guard members of the Imperial Court. Alt-    Ultimate Weapon- the most powerful class of weap-
         hough they made up only about 10% of the popula-       ons with effects stronger than that of enchanted
         tion, samurai and their lords wielded enormous pow-    weapons.
         er and maintained a noble status among the people of                           -V-
         Japan.

         Samurai Armor- a suit of metal that gives protection   Velocity- the attribute that determines the speed at
         to various parts of the wearer.                        which a weapon is able to moves.
         Shogun– the military dictator of a feudal Japanese                             -Y-
         area.
                                                                Yokai- A class of Supernatural monsters of Japanese
         Skills- the ability to do perform a task gained through   folklore.
         spending experience points.
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