Page 251 - FULL PLAYER EBOOK
P. 251

Glossary

                                 -A-
                                                                Choke Technique- the martial art techniques that fo-
         Action Roll- the third step of combat where the win-   cus on asphyxiation of air ways or blood flow.
         ner of the "Control Roll" casts the 1D6 in an attempt
         to hit the opponent.                                   Club- a thick heavy stick used as a weapon.
         Affiliation- the group that a character is closely con-  Contact Area- the area on a given weapon that comes
         nected to, and is either training with working for, or   into contact with a target.
         both.                                                  Control Roll- The initial roll of a battle in which

         Ainu– the unfortunate citizens who were considered     1D12 dice are cast to determine who will attack first,
         below the fourth tier of the Japan’s feudal structure.    who will defend, and in what order.
         Arm Joint Lock Technique- the martial art techniques   Counter Attack Weapon Technique- the martial art
         that focus on applying tension to the joints of an arm,   techniques that focus on body position or defensive
         including the wrist or elbow.                          postures with a weapon to attack an opponent.
         Armor Ratio (AR)- determines the amount of damage      Criminal Rating– assigns a level of punishment rele-
         a piece of armor can withstand from one (1) attack.    vant to crimes committed.
         Articulated Weapon- any weapon made up of two or       Critical Hit- an attack to a specified area of the body
         more sections connected by a joint that can pivot or   that causes greater damage, status effect eliminate the
         be swung.                                              use of an opponent's limb.
         Artisan– a class of the feudal Japanese tier system                            -D-
         responsible for producing Japan’s beautiful and nec-
         essary goods, clothes, cuisine, and prints, were con-  Daimyo– powerful Japanese feudal lords who, until
         sidered less important than the farmers. Even skilled   their decline in the early Meiji period, ruled most of
         blacksmiths and boat wrights belonged to this third    Japan from their vast, hereditary land holdings .
         tier of society in feudal Japan.  Attributes- A Quality   Death- the ending of all vital functions or processes
         that quantifies a characters proficiency for a given   in an organism or cell determined when the Health
         skill.                                                 Points drop below zero.
         Awareness Points– the attribute that quantifies a char-  Defense Points- the attribute that quantifies a charac-
         acter's intellect.                                     ter's toughness or pain threshold.

         Awareness Test– a check done by the GM or Player to                            -E-
         find out if a character is aware or able  detect the
         presence of another.                                   Enchanted Weapon- a weapon with a previously cast
         Ax- a tool consisting of a flat heavy metal head with a   spell, blessing, or curse which gives the weapon spe-
         sharpened edge attached to a long handle.              cial or unique abilities.
                                                                Encumbrance- a hindrance or burden to a character's
                                 -B-                            movement.
         Basic Non-Projectile Weapon Technique- the martial     Experience Points- the point system used to allow
         art techniques that focus on the basic attacks and/or   characters to level up or attain skills.
         defenses of using non-projectile type weapons.
         Belt Level- the color of the belt that signifies the                           -F-
         wearer's skill level starting from white and ending in   Falling Technique- the martial art techniques that
         the master's black.                                    focus on reducing the amount of damage received
         Blacksmith- somebody whose job is making and re-       from falling, being taken down or thrown.
         pairing iron and metal objects.                        Farmer/Peasant– Citizens who were considered an
         Bleeding- loss of blood from the body as a result of   honored class, the farmers lived under a crushing tax
         illness or injury.                                     burden for much of the feudal era.

         Bushido Code– loosely translates to mean “Way of       Fast Travelling– allows characters to travel between
         the Warrior” and was the code of conduct of the sam-   two previously discovered locations without having
         urai class of Japan.                                   to traverse that distance in real time.
                                                                Fatal Strike- the second phase of a Critical Strike that
                                 -C-                            will eliminate a foe in one strike.
         Carry Capacity- the attribute that quantifies the
         amount of equipment, supplies, weapons, armor, ac-
         cessories, etc. a character is able to carry.
   246   247   248   249   250   251   252   253   254   255   256