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INOVACIJE I IZAZOVI U OBRAZOVANJU I SESTRINSKOJ SKRBI - KNJIGA SAŽETAKA



               Gamification – a New Model of Education of Pediatric

               Patients with Chronic Non-communicable Diseases



               Education and self-management are critical components of treating chronic non-communicable
               diseases, and they are commonly cited as significant success factors. Through creative learning
               methodologies and competition strategies, modern educational ideas promote increased patient
               engagement. Gamification is a technique that uses game design principles and mechanics to
               engage and motivate children to achieve their goals related to their health conditions and is an
               increasingly popular strategy. Gamification-enhanced platforms can be an excellent tool for
               educating children about their chronic diseases and supporting them in managing them more
               successfully.


               The  pilot  experiment  was  conducted  in  the  clinic  for  pediatrics  at  the  Sestre  milosrdnice
               University Hospital Center in Zagreb. It was created as a quiz-style web application that utilizes
               gamification to educate children about their chronic diseases. The quiz is personalized to the
               individual with a chronic disease and includes 10 questions concerning the causes, symptoms,
               treatment,  and  self-management  of  the  disease,  as  well  as  two  questions  about  patient
               satisfaction and improvement suggestions. The quiz has fun aspects to encourage children to
               complete it and enhance their health knowledge and adherence. Children earn points for each
               correct answer and a badge for successfully completing the quiz. Patients aged 10 to 13 were
               enrolled in the experiment, with a 10 for each medical condition: asthma, diabetes mellitus, and
               epilepsy. Patients were educated about their diseases by nurses prior to the assessment.


               The results of this pilot project demonstrate that gamified online applications are a useful and
               effective tool for educating, engaging, and inspiring children about managing chronic diseases
               such as asthma, diabetes, and epilepsy.


               Key words: non-chronical disease, children, education, gamification





































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