Page 178 - Inovacije i izazovi u obrazovanju i sestrinskoj skrbi - KNJIGA SAŽETAKA
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INOVACIJE I IZAZOVI U OBRAZOVANJU I SESTRINSKOJ SKRBI - KNJIGA SAŽETAKA



               Gamification in Health Care Theory





               In today's modern era, students grow up with digital technology, develop different learning
               styles and expect a modern form of education and more interesting teaching from teachers.
               Faced with the challenges of the digital era, teachers are moving away from traditional teaching
               methods and are forced to look for more successful ways to adapt and improve their teaching
               and increase students' motivation and engagement. One of the most significant and interesting
               trends  in  education  is  gamification,  which  represents  an  effective  learning  strategy.
               Gamification implements game-like elements in non-game activities to increase engagement
               and  motivation  through  fun,  and  facilitate  the  learning  process.  It  is  designed  to  stimulate
               intrinsic motivation, that is, the desire to do something because we have an interest in it. This
               type of motivation allows students to really enjoy the themes they are learning. On the other
               hand, digital games can be a powerful assessment tool because teachers can easily monitor what
               students are doing. Nursing education has long had the task of methodical adaptation to the
               requirements and complexity of medicine. The schools used face-to-face teaching, classroom
               exercises, and clinical practice rotations as teaching modalities. However, following the trends
               in education, gamification has found its place in health circles. The purpose of using games in
               the education of nurses is to achieve specific goals and skills, i.e. health promotion.
               The goal is to activate students to achieve planned learning outcomes or change their behavior
               in  a  pleasant  and  efficient  way. There  are  different  platforms  that  can  be  used  in  nursing
               education, such as educational games, mobile medical applications or virtual scenarios.
               Many studies show the benefits of using games in medical education. Gamification enhances
               learning, engagement and collaboration by applying real-life patient representations. It also
               helps in distance learning, analyzes learning and provides faster feedback. The aim of this paper
               is to present new trends in teaching, the application of digital tools and the use of gamification
               in the theory of health care.

               Key words: gamification, health care, games in health care education, digital tools, modern
               teaching




































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