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Brahminy College STEAM Pedagogy





              Brahminy  College  has  developed  its  Context  as  an  extension  of  the  CAPS

              Curriculum. STEAM features a component of developing excellence in teaching and
              learning.


              Science and Maths Learning Areas implement inquiry based learning and recognise
              the value of learners understanding concepts in addition to gaining the essential

              knowledge of each discipline. An interdisciplinary approach to STEAM education

              ensures that the individual strengths of each discipline are prized and supported by
              common practices.


              Learners in grade 8 create and evaluate water filtration systems and mousetrap race
              cars. They perform analysis on data sets they collect and critically analyse various

              viewpoints, with respect to the data collected. At later years, learners deploy and

              test rockets, create model houses and consider logistic optimisation.

              By 2023, Brahminy College Aim to create a position for a learner Leader of STEAM

              and open a STEAM creation space, known as the STEAM Cell. These initiatives will
              help  to  promote  many  of  the  great  STEAM  teaching  and  learning  experiences

              already in place and will help to inform the vision for STEAM at Brahminy College

              for the years to come.

              Brahminy  College  will  run  and  deliver  a  range  of  extra-curricular  opportunities.
              Learners participate in Tournament of the Minds, a Cross-Tasman design challenge,

              Maths  and  Algorithmic  Thinking  Competitions,  Programming  Club,  Flight  Club,
              Women in STEAM Day and a Digital Technologies Expo. The School will establish
              ties  with  local  universities  and  their  academics  support  the  development  of  our
              learners and staff.

              The Learner Leaders for STEAM and the Environment collaborate through a project,
              known as the Apocalypse Prevention Society, which implements small, achievable

              tasks to reduce the school’s impact on the Environment.
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