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By             Chris                McEnte          e
                                                      With Rayman ORigins, Ubisoft Montpellier sought to bring Rayman back to his
                                                      2D roots with a fresh coat of HD paint and gameplay that felt both new and
                                                      nostalgic. But no team has an easy time building a brand-new engine and
                                                      using that work-in-progress tech to make a game—especially when that
                                                      game is a reboot of one of the company’s oldest and most beloved franchises.
                                                      Rayman ORigins has had an amazing critical reception since its release in
                                                      late 2011, and the game remains one of the most creative, chaotic, and
                                                      valuable game experiences most of them have had to date. The following
                                                      postmortem is a culmination of what I have heard and discussed
                                                      with numerous teammates, as well as a personal reflection on what I
                                                      experienced and witnessed while working as a designer on Rayman ORigins.







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