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its learning and difficulty curves,   gameplay element, they should have   witnessed nearly every time during   were constantly changing their
          saying that they are as close to   a sense of instant familiarity with   playtesting. Ultimately the birds   minds because only when they
          perfect as a game can get. While   it, and an inherent understanding   remained birds, but their original   saw the elements in action could
          the team understands that it isn’t   of what it is and what it will do. In   red coloring (which was foolishly   they really know if they were what
          perfect and there is always room   this way, the designer makes an   the exact same color the enemy   they wanted. This meant that rules
          for improvement, the fact that the   agreement with the player to provide   birds were sporting) was changed to   changed almost every day, and
          players felt the need to comment   clear signs and forms, and in return   green to match the green color of the   it was not possible to constantly

          positively on the difficulty of the   the player cannot feel cheated when   platforms in the previous world.   brief the Casablanca team on
          game is testament enough to the   they fail; if all the information is   This was not an isolated case   what changed twice a day. This

          implementation of rational design   provided clearly, then it is only the   of form defining function in the   meant that when it came time to
          methodology. Through its use the   player’s lack of skill that is to blame   development of RAYMAN ORIGINS, and   review the outsourced content, it
          designers were able to anticipate   for their failure.  as a result the game simply isn’t as   was unsurprisingly “sloppy” by

          what a player should be learning   In a creative project like RAYMAN,   easy to read and understand as it   definition, simply because it had
          at any given point in the game, as   however, the development was   could have been.  been created under an outdated rule
          well as understand where it was   very much driven by artwork,             set. Ultimately the responsibilities of
          appropriate to challenge the use of   style, and silliness in character,   2. OUTSOURCING  the Casablanca team were adapted
          certain in-game powers.  environment, and object designs.     Outsourcing has become a   to fit into an area of production more


            Not only was the final game   Many of the gameplay elements   standard in game production; all the   easily managed by an outsourcing
          better thanks to the rationalization   that can be seen throughout the   biggest and best projects outsource   coordinator, since the rules could
          process, it helped push out the   game were built backward, where   to other studios to simply get the   be set in stone and easily overseen

          60+ levels that were required for   form defined function. Rather than   massive volume of work done   constantly from abroad.
          the release of the game. When   asking, “We need a platform for   within the publisher’s unrealistic   In the end, the outsourcing
          we were getting close to the end   this world, so what can we make   timeframe. While RAYMAN was not   really helped in the creation of the
          of the production phase, we still   it look like that will clearly signify   exactly a massive production,   sheer volume of content required
          had a lot of levels left to build, and   its function as a platform?” the   it was still a triple-A game that   to have a complete game, and there
          we were able to speed up that   team ended up with something   needed enough content to justify   is no doubt that the game would

          process by creating rational design   more along the lines of “So in this   the price tag, and since Ubisoft   not have been finished had it not
          tables and level design briefs for   concept for the current world we   Montpellier’s Villa was a fairly   been for the collaboration with
          gameplay element distribution,   have these silly-looking birds.   small team, the studio looked to its   the Casablanca studio. It is simply
          which gave the team a clear   I suppose because their beaks   partner studio Ubisoft Casablanca.   important to realize the realistic
          direction. Production near the end   are flat they could be platforms,   Ubisoft Casablanca is a very solid   scope of what can be handled from

          was lightning fast compared to the   right?” This doesn’t sound so bad   studio. They have produced a number   such a distance and how to best
          beginning, and the game made it   at first, but in this example, birds   of Ubisoft titles, including a few   make use of your outsourcing

          out the door on time with the scope   were used as platforms, enemies,   platformers, so it made sense to work   partners to maximize the amount
          that was promised.       and spiky traps. By using birds for   with them on ORIGINS. The issue with   of usable content they can produce.
                                                            outsourcing is that the management
                                                            of the studio and the communication   3. LACK OF PROPER TOOLS
                                                            between studios needs to be top-    The UBIart framework was, as
                                                            notch for it to work, especially when   previously stated, a godsend for
                                                            the core team is so small. When a   the production of a modern two-
                                                            change is made to the level-design   dimensional platformer. The core of
                                                            guidelines, for example, virtually   the framework was perfect for the
                                                            every involved person knows before   task, but the rest of the content-
                                                            the end of the afternoon at the Villa.   development tools weren’t properly
                                                            For the outsourced studio, we have   integrated with Ubiart, which made
                                                            to make a phone call to relay this   it hard for the dev team to create
                                                            information. If it comes too late,   levels or build out other aspects of
                                                            the team there will have continued   the game in the engine.
                                                            working under outdated guidelines,   Sure, there was GenAnim, which
                                                            making some of their work obsolete   was a very big part of creating
                                                            even before it is created.   RAYMAN ORIGINS, but even GenAnim
                                                              This is obviously something that   has its shortcomings. For an outside
                                                            can be avoided simply by having a   animator coming onto the project,
                                                    Caption
                                                            proper chain of communication, but   GenAnim couldn’t be any less user-
                                                            because of the fluid way that the   friendly; there are no menus, hardly

           WHA T WENT WRONG        platforms, the team was giving the   RAYMAN team at the Villa worked, it   any buttons or tooltips, and even the
          1. FORM DEFINED          player the initial impression that   became a problem quite quickly.   animation timeline is as barebones
          FUNCTION                 they were actually enemies or traps   At the studio, the team rarely had   as can be. One wonders how the

             Architect Louis Sullivan famously   to be avoided. Unsurprisingly, the   a fully fleshed-out set of rules   animators get anything done at all

          said, “Form follows function.” In   player’s first instinct was to attack   and guidelines for level creation   in such a tool, but when you talk to
          games, this means that when   the platform rather than to jump   and implementation of gameplay   one of the animators on the team it
          the player sets their eyes on the   onto it, which is something that was   elements; the creatives in the team   becomes quite clear: Everything is
          30  GAME DEVELOPER   |  OCTOBER 2012
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