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          3DcOnnExIOn
          SpaceMouSe


          pro




          BY cAREY cHIcO


          Let’s face it: We’re lazy. We made computers so we wouldn’t have to compute by ourselves, and we made graphical user
          interfaces and mice so we wouldn’t have to type anything. I’m just waiting for the day I can wear a semicircular, mind-melding device
          on my head to control my computer. This is kind of the appeal of 3Dconnexion’s SpaceMouse Pro. The idea that movement in 3D
          space can be simplified to one single controller appeals to my inner couch potato. Rather than holding down some keyboard keys
          while simultaneously dragging an oblong device—which I’m no doubt also holding down keys on—I simply hold and push one round
          controller and I’m flying in 3D space. Easy.

          Floating over the world    detected and used the SpaceMouse   Let’s see how it fares in actual 3D
          in bliss                 Pro without any issues, but I was   modeling packages.  3dConneXion
          » The casual user can get the   confused initially by how it was            SpaceMouse pro
                                                                                      www.3dconnexion.com
          best feel for the SpaceMouse Pro   mapped. Once I got past the logic   working in 3d
          in Google Earth: One minute, I’m   of shifting the mouse left-to-right   » The first work application I tried   PriCe
          smoothly gliding over the Earth   in order to steer the plane, I was   out with the SpaceMouse Pro was   ›  $300
          looking down like an astronaut.   gracefully gliding over Hawaii. With   Autodesk Softimage. It was at this   sYsteM reQUireMents
          The next minute, I’m controlling my   Microsoft flight, the default settings   point that I experienced some of   ›  windows 7, vista, or XP Mac os
          descent through the atmosphere so   for the 3D controller didn’t use a   the chronic issues that continually   10.4.6 (or later) Usb port
          smoothly that I feel like a feather.   return-to-zero position. In other   plague these types of unique control   Pros
          I found the movement so Zen-like   words, if you pushed the controller   devices. Ultimately, when you try to   1  Beautifully smooth operation

          that I spent an inordinate amount   left to turn left, and then released   employ the mouse for things other   in Google earth and other flying
                                                                                       programs
          of time exploring random geological   the controller, the movement of   than simple movement through   2  useful for zoom and pan in photoshop

          wonders of the world. I probably   the plane remained fixed to that   3D space, you discover it isn’t the   when used with Wacom pen

          spent a whole hour touring Disney   controller position. You had to push it   best method for getting actual work   3  Helps get the user out of the way for
          Paris with my son. As a promotional   back to the right in order to stabilize   done. For programs in which you   asset review in 3D packages
          controller for Google Earth,   the plane again. Ideally, this would   want to move through commands at   Cons

          SpaceMouse Pro shines.   be an exposed setting that I could   lightning speed, manipulate window   1  Not enough options for user-
                                                                                       preference setting
            I also gave the SpaceMouse   adjust to my liking.  functions, and work in 3D space,   2  can’t fully replace a mouse

          Pro a shot in Microsoft flight to   Of course, you probably aren’t   the SpaceMouse Pro becomes   3  Needs to support more general

          test how the controller worked as a   planning on buying a $300 mouse   something of a handicap. When my   program usage in Windows
          replacement joystick. The software   for flight sims and Google Earth.   hand is resting on the 3D movement
          32  game developer   |   october 2012
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