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aUral FIXatIoN // YaNN SezNec










                     procedural music




                              Making gaMes into Music, and Making Music into gaMes


























          if i were to describe a composition system that generates music by using a set of algorithmic parameters which are then
          reinterpreted by performers, many people would lose interest pretty quickly—in fact, I may have lost many of you by the time I got to
          “system.” However, if you replace “music” with “audio” in that sentence, I am effectively describing every single game audio system
          ever made. In some ways, talking about procedural music with game developers is preaching to the choir; game developers already
          work with this kind of thing regularly while working on game audio, but it’s worth looking into how we can make procedural music
          composition systems that can inform your game design (and vice versa).
          New words, old ideas     procedural music was the so-called   entirely left up to the players. They   desigNiNg music,
          » Procedural music, also called   Musical Dice Game occasionally   are playing within the framework of   composiNg games
          generative or algorithmic music,   attributed to Mozart, but generally   the song’s chord changes, tempo,   » We can begin to think about what
          is all about creating a set of rules   popular among composers and   and rhythm, but otherwise they are   music can bring to game design
          that will dictate the music that   players in the 18th century. In this   exploring on their own.  by taking traditional composition
          is created. This is, of course, not   game, the sheet music would be split   Creators of 20th-century   methods and applying them to
          dissimilar to game design, which   up into a number of different musical   classical music became quite   games. Both game design and
          is about creating a structure and   phrases. Participants would roll the   obsessed with the idea of procedural   music composition are essentially
          letting players explore and make   dice a set number of times, and use   music, to the point where the   based around a series of choices,
          meaningful decisions. You have   those numbers to cobble together   elements of the composition that   and both in many cases involve
          to account for loads of different   a brand-new piece of music. While   were left undefined could become   some sort of start, end, and cycle.
          scenarios, and the game is ultimately   calling this a “game” is a stretch,   the most important. John Cage   As a counterpoint teacher once
          controlled not by the designer at   it was an interesting way to get a   demonstrated this with a number   explained to me, once you have
          all, but by the player. In the world of   nearly infinite number of variations   of different pieces, such as “As   written a note of music you only
          music composition, this isn’t anything   out of a single piece of music.   Slow as Possible,” the length of   ever have four choices. You can
          new. Composers are often challenged   Jumping forward a few   which can vary wildly (one ongoing   play that note again, you can play
          or excited by the prospect of   hundred years, many forms of jazz   performance will last for 639 years).   that note again differently, you can
          performers taking their music and   are arguably procedural music,   His piece “Fontana Mix” took this   change the note, or you can not play
          turning it into something new.   particularly the more improvisatory   approach even further, with the   any note. Similar sets of choices
            This problem/opportunity   genres such as bebop or Dixieland. In   instrumentation defined as “any   inhabit the world of game design,
          (probletunity?) has existed as   these formats, often a simple melody   number of tracks of magnetic tape,   and there are similar techniques for
          long as people have been writing   serves as the basis for enormously   or for any number of players, any   simplifying the process as well.
          down music. An early approach to   complex variations, which are   kind and number of instruments.”   One particularly good example is

          50  game developer   |   october 2012
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