Page 50 - Developer
P. 50

hiring news and interviews
                 good job                                           Hired someone interesting? Let us know at editors@gdmag.com!




                                                                                              he
                                                                                                  r
                                                                                   w
                                                                                           w
                                                                                        nt
                                                                                      e
                                                                                                   e
            you can bring an orth to water...                                who   whowentwhere
                                                                              /// rovio has hired former easy studios
            aDam orth joIns mIcrosoft by way of popcap
                                                                              general manager oskar burman to
                                                                              head a new studio in stockholm. also
            In the past few years, many respecteD game Developers have mIgrateD to posItIons In the casual/socIal   joining burman is patrick liu, previously
            space—aDam orth was one of them. In march 2011, he moveD to casual gIant popcap, but before that he
            workeD at sony, ea, anD lucasarts. but he’s sInce left popcap, anD Is now workIng on an unannounceD   Battlefield 3 producer at DIce, who will be
            project for hIs new gIg at mIcrosoft. Game Developer checkeD In wIth aDam to ask about the experIence   signing on as creative director.
            of movIng from core Development to socIal/casual, anD back agaIn.
                                                                              /// Ito masahito recently resigned as
                                                        I’ve done both and I can’t   president of shoot-’em-up luminary cave
                                                      say which I prefer. It depends   Interactive. his is the second high-profile
                                                      on the end goal. I’ve enjoyed   departure in recent months, following
                                                      the safety of a steady   former vp and coo mikio watanabe.
                                                      paycheck and the electricity
                                                      of not knowing what’s next.   /// epic games’s former director
                                                      the only cultural point that   of production, rod fergusson, has
                                                      matters to me is dedicated   transitioned over to Irrational games
                                                      developers working hard   to help the studio ship the anticipated
                                                      every day to make awesome   first-person shooter BioShock infinite.
                                                      interactive magic. you can   the project has seen a number of key
                                                      have that anywhere, you just   departures over the past year.
                                                      have to be realistic about
                                                                             new studios
                                                      where you are.
                                                      AH: You’re working on an
                                                      unannounced microsoft   /// many of the maryland-area developers
            Alexandra Hall: What did you   AO: absolutely. It’s a very   project. Can you talk at all   left unemployed in the wake of the 38
            learn at popCap that applies   different style and approach   about the experience of   studios debacle
            to your return to core-  to making games. being   working in a newly formed       have landed on
            oriented games?      fluent in that language is   internal studio?                their feet, thanks
            Adam Orth: I learned so   only going to make you,   AO: I can’t really say much   to a little help
            much about social and casual   your team, and your game   other than I love what I’m   from epic. the
            games during the year I spent   stronger. even if you aren’t   doing. It’s very different   inaugural project
            at popcap. I’ve always been   going to make a game in   from anything I’ve ever   of newly formed Impossible studios is the
            interested in that space, and   that space, it’s crucial at this   done, and I was desperate   upcoming ios title infinity Blade: dungeonS,
            take great care to try and   point in the evolution of the   for something like this at   which Impossible is codeveloping with epic
            be as current as possible,   industry to be an expert,   this point in my career.   and chair entertainment.
            although I wasn’t nearly as   otherwise you are going to   microsoft is very big, and
            prepared as I thought I was.   be passed by.  being a small entity within   /// online shopping giant amazon.com is
            popcap is full of experts and             a giant machine can be   stepping into casual game development
            academic-level developers.   AH: Do you see any   terrifying, but I kind of   with the founding of amazon game
            I often refer to it as gaming   significant differences in   love it. It’s unpredictable   studios. Its first game, living claSSicS,
            grad school. I think I actually   workplace culture between   and exciting. It takes a lot   is already available on facebook. the
            learned more about core   core game development   of work to get everyone   studio joins amazon’s other game-
            game design than social/  and social/mobile games   talking together, but the   related initiatives, such as gamecircle, a
            casual. It’s the basis for all the   development?   talent level and drive of the   service for kindle fire gamers, and game
            popcap magic. the knowledge   AO: obviously, when there is   people I’m working with   connect, which lets customers download
            I gained from being able to   a corporation involved, that is   make the results amazing.   free-to-play games.
            touch things like Bejeweled,   going to dictate the culture.   there’s always the risk that
            Peggle, Zuma, and PlantS vS.   the Dna of the corporation   whatever you are working   /// activision recently founded the blast
            ZomBieS on various platforms   permeates everything   on will never see the light of   furnace, a new mobile development studio
            was incredible, and I refer   and drives the creation of   day, but if you start thinking   in leeds. the studio will be headed by mark
            to those methodologies and   multiple products. start-ups   like that, it’s already over.   washbrook and gordon hall, both longtime
            principles every day. I’m   and independent studios are   you’ve got to believe   veterans of rockstar’s uk studios.
            very lucky and grateful for   completely different because   passionately in what you
            the experience.      of the risk—it’s very much   are doing and who you are   /// In the wake of Zipper Interactive’s
                                 like being in a band, with   doing it with, otherwise it’s   closing in april, former employees David
            AH: Do you think core game   everyone focusing all of their   pointless to get out of bed in   kern and russ phillips have started
            developers should put in time   energy on the one thing. all   the morning. that’s where I   nobodinos (say it: “nobody knows”), a new
            on the social/casual beat?  or nothing.   am right now.           studio that will focus on mobile titles.

          48  game developer   |   october 2012
   45   46   47   48   49   50   51   52   53   54   55