Page 46 - Developer
P. 46

pixel pusher // steve theodore





                                                              In his second decade in the game   where he worked to give visual arts
           Quake II.
                                                            industry, Steed pioneered another   more standing. He remained active
                                                            aspect of the game artist’s life cycle:   in education and mentoring. In 2008
                                                            When you’re too ambitious for the   he gave the keynote for the GDC
                                                            production line, the next frontier is   Game Careers Summit. The focus
                                                            entrepreneurship. Three milestones   of the talk was how to get a job in
                                                            stand out in the last decade:   games, but the advice was more
                                                              At Microsoft, he was the   like autobiography:
                                                            “creative director”—that is, the
                                                            primary artist—for the Advanced   “Becoming a game
                                                            Technology group that produced   industry ‘celebrity’ isn’t
                                                            the Xbox 360. His 2004 demo   rocket science—you
                                                            “Film Noir” (featuring, naturally,   have to have talent and
                                                            a curvaceous femme fatale)   a good game or three
                                                            introduced GDC audiences to what   to show it off. Then you
                                                            was still, in those days, known        give talks, write books,
                                                            as “NextGen.”            and generally share your
                                                              Not long after that, Steed   experiences with others.
            The industry of the ’90s was   them “decidedly mediocre”—a   cofounded an outsourcing art   The real trick is staying
          unimaginably open by today’s   characteristically frank, but useful   house called Exigent. When a   known, staying relevant,
          standards (these days, it’s hard   bit of feedback that inspired the   lot of American artists viewed   and staying excited about
          to imagine many studios allowing   young artist to take a more critical   outsourcing with a mixture of   what you do... Ambition,
          employees to publicly criticize   look at his craft.   disdain and terror, Steed embraced   hard work, perseverance,
          rival game studios, fan sites, or   Even as a mentor, Steed was   the idea. He told anybody who   luck, and shameless self-
          their own coworkers). In 1997 the   controversial. He sponsored   would listen, including the artists   promotion—it’s all part of
          famous .plan file went dark with   modeling contests on PolyCount for   he otherwise worked so hard to   the deal.”
          this parting comment:    aspiring 3D artists. Mostly, these   mentor, that production in the
                                   involved modeling buxom female   United States was “finished”   a complicated combination
          “Restraint and temerity   characters in various states of   and the future belonged to India   » It would be comforting to
          aren’t really in my nature   undress (one of his online tutorials   and China. Like many other   have some dignified, impersonal
          so rather than risk any   taught modeling using a Playboy   outsourcing proponents, he found   traditions for gracefully summing
          further dishonor or bad   centerfold for reference). Perhaps   that outsourcing did not provide a   up when one of our own passes
          press to this company    his most infamous creation was   magical solution to development.   on. Unfortunately, it’s harder than
          due to yet another       a contest featuring a scantily   One of his last jobs was working as   trotting out a formula—especially
          outburst from me, I want   clad female model known as the   a kind of outsourced studio head   when someone as complicated as
          to go ahead and call it   “Crackwhore.” In his defense, he   for UTV Ignition Florida—a project   Paul Steed is the subject.
          quits with the plannage.”  created the model at the request   that collapsed in recriminations   For better or worse, Steed’s
                                   of an all-female Quake clan of the   and bad blood in 2010.   uncensored, outspoken
          Two days later it started up again.   same name, but the controversy       personality is as much a part of
          Those were different times.  made it into the mainstream games   Quake III: arena.  his legacy as his artwork—or even
            Steed’s lack of self-censorship   press, cementing his image as a        the many young artists he helped
          made him a PR nightmare, but it   frathouse bad boy.                       to inspire. His awkward mixture of
          also made him a very influential                                           crude fanboy culture, real artistic
          figure in the rapidly growing   Steed’S Second Stage                       ambition, technical obsessions,
          community of game artists. His   » Steed’s polarizing personality—         and careerist hustle is, in many
          modeling tutorials were popular   public and private—became a              people’s eyes, a central component
          starting places for would-be   problem for id. In 2000 he was fired        of our industry’s personality.
          artists, and he provided feedback   over John Carmack’s objections         Hopefully we’ll be able to prune
          and mentoring to many of the   (publicized, of course, via .plan file).    away the less-attractive parts of
          beginners who frequented his   He later called the firing his “exile       that legacy and still hold on to the
          “Thinking Outside The Box”   from Valhalla.” However, he was               drive, the passion, and the real
          column on LoonyGames. He was   a savvy careerist, always on the            generosity that he showed to his
          an active participant in the early   lookout for a new world to conquer.   fellow artists.
          days of what is now Polycount.  If the first decade of Steed’s career
          com, providing technical advice,   encapsulated the growth of both         Steve theodore has been pushing pixels for
          critiques, and a little celebrity   real-time 3D and of Internet culture,   more than a dozen years. His credits include
          wattage to aspiring artists. One of   the second decade seemed to be   Though he filed some of the   Mech coMMander, half-life, TeaM forTress,
          the most telling online reactions   dominated by the major themes of   rough edges off his public persona as   counTer-sTrike, and halo 3. He’s been a
          to Steed’s passing was a poster   the newly prosperous, and newly   the years went by, Steed remained a   modeler, animator, and technical artist,
          recalling fondly how Steed   corporatized game business:   very public figure. He was a frequent   as well as a frequent speaker at industry
          reviewed some of his models at an   the Internet, the next-generation   speaker at GDC, and he became a   conferences. He’s currently the technical art
          Australian trade show and called   consoles, and outsourcing.  member of the GDC advisory board,   director at Seattle’s Undead Labs.

          44  game developer   |    october 2012
   41   42   43   44   45   46   47   48   49   50   51