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pixel pusher // steve theodore





          was best known for his active (and   figures was an intriguing novelty.   Quake III: arena.
          often controversial) engagement   Fans lapped it up, dissecting
          with the online community.   every update with Kremlinological
            Steed was almost a prototype   zeal. Rival developers discussed
          of the now-familiar Internet   each other’s work, sometimes
          celebrity. He joined id Software in   with admirable frankness and
          1996, when it was the most closely   sometimes with unparalleled
          watched company in games. In that   insensitivity. Fans repeated
          year, Quake had shown the game   and amplified these comments,
          industry that real-time 3D, action,   sometimes turning mild technical
          and visual immersion were the   observations into grist for
          future of interactive entertainment.   brutal takedowns.
          Building off the success of Doom,   Steed was a fearsome gladiator
          Quake became an online sensation;   of the .plan battlefields, and he was
          its online multiplayer spawned   always eager to share his opinions
          a huge, fractious community of    in the most direct way possible. He
          fans, mod-makers, and would-be   let readers in on his opinions about
          game journalists.        games, life as a developer, and life
            For better or worse, Quake   in general. He was always willing
          fandom set the pattern for a lot   to engage with fans online or by
          of what we now know as Internet   email. He once told an interviewer
          manners. The combination of useful   from PlanetQuake (www.
          information, endless factionalism,   quakewiki.net/archives/legacy/
          and sheer boorishness that we   interviews/steed.htm):
          all presume to be part of Internet
          culture today was honed in    “...egocentric, self-
          arguments comparing Quake and   centered bastard that I
          Unreal, debates about the relative   am, I keep all mail sent
          merits of OpenGL and DirectX, and,   to me in a fan or flame
          alas, in endless torrents of insults   vein... Flame me. I don’t
          and abuse directed at rival players,   really give a shit. I’m
          fans of different games, or anybody   confident that I can
          unlucky enough to show up in the   address or redress the
          wrong forum on the wrong day.   nature of your problem
          Somewhere in most of those flame   with something I’ve
          wars you’d find Paul Steed.  posted and either pull
            The key source of tinder for   you over to my side or
          this early generation of flame   simply ignore you.
          wars were the notorious “.plan   The way I feel about it
          files.” Originally an innocent   is that if anyone takes
          UNIX workstation feature,   the time to write me                                      StrIke Commander.
          .plans published shared status   SOMETHING OF SUBSTANCE
          information—so that, for example,   I have an obligation to
          a supervisor could remotely see   answer them.”
          what a group of engineers was
          working on without needing to walk   His opinions on life at id, on
          the halls with his clipboard and   other games, and on life (which
          pocket protector. However, .plans   seemed to consist largely of
          quickly evolved into a primitive   alcohol and scantily clad women)
          form of Twitter—a medium for   were ubiquitous Internet fodder
          quickly sharing thoughts or   in the late ’90s. His online
          opinions without considering   feuds, most famously with Chet
          the implications of making those   Faliszek and Eric Wolpaw—then
          thoughts or opinions public.   of OldManMurray.com, now of
            In the mid-’90s, this kind of   Valve—were legendary in the
          immediate contact with public   gaming community.           >>>                            FIlm noIr.

           A memoriAl fund for PAul Steed’S fAmily has been established at trentsteed36@gmail.com. His online column is available
           at www.loonygames.com/content/1.1/totb/. Along with his books, it provides a pretty characteristic look at his personal style as well
           as some old-school modeling techniques that give the flavor of what life was like when a triple-A character had 800 triangles.



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