Page 49 - Developer
P. 49

design of the times // damion schUBeRt





          especially if you’re making   shooting that pales next   web site lists postman,   as much design attention   Does it support the core
          competitive online games,   to Call Of dUty, fighting   kart driver, and soccer star   as combatants, and I’m   fantasy of the game?
          where that ingenuity can   that has nowhere near   among more classic combat   sure the same can be said
          be used to win or to harass   the tightness of control of   roles like ninja and warrior.   in free realmS for fans   3// Accept that your
          other players. The same   SOUlCalibUr, and yet it is   Each of these games   of the soccer and mail   features will be simpler.
          game freedom that allows   still widely considered one   has smaller minigames   delivery games. It is harder   Complexity in multiple
          players to build amazing   of the finest games ever   associated with them,   to improve the game on   systems is hard to
          things like pianos by   made. Why? Because all   with their own respective   multiple tracks, and keep   support, hard to test,
          stacking items on top of   these things blend into each   advancement tracks.  all fan bases happy while   hard to balance, hard
          each other in Ultima Online   other—you can crash your   Wizard 101, by contrast,   still maintaining the game’s   to expand, but perhaps
          also allows them to build   car, then get into a gunfight   was made by a smaller,   core balance integrity.   most of all, hard for
          staircases of spoons up   that ends in an epic fistfight.   scrappier studio (King’s   Adding new features and   most players to actually
          to the top of other players’   Grand theft aUtO is, at its   Isle). They didn’t have the   game systems to increase   follow and understand.
          castles, enabling them to   core, broad and open-ended   resources to make a broad   the breadth of the game   In a broad game, the
          waltz in and rob them blind.  wish fulfillment of the idea   game, and instead focused   is always an option, and   game systems need
                              of a world without rules;   on making an intricate   is typically popular, but it   to be simple—the
          Breadth can Be good  you can go anywhere and   combat model reminiscent   also risks increasing the   complexity will come
          » This is not to say that all   do anything you want. The   of pOkémOn and final   complexity of the game—  from how those
          games that are breadth-  possibilities are endless, and   fantaSy. While the world   increasing the number of   systems interact.
          first are doomed to fail.   it captures the imagination   itself is simple, the combat   unexpected interactions
          Ultima Online and Star WarS   like few other games can.  model is not—the game   that need to be considered,   4// Be willing to lose
          GalaxieS both had sizable   Of course, Grand theft   designers went out of their   balanced for, and tested.  control. Embracing
          fan bases, largely because   aUtO also shows how   way to design a game with    emergent behavior
          the two games were wild   expensive that kind of broad   a long life, and with angles   the Broad-game   means you are
          and unpredictable places   world interaction can be;   of expansion so they could   Bullet liSt  accepting on some level
          where it felt like anything   development costs of Grand   continue to put out content   » Making a broad game isn’t   that players will surprise
          could happen. The idea   theft aUtO iv exceeded   that would be in demand on   impossible, and some of the   you. Your design team
          that you can go anywhere   $100 million, according to   the microtransaction store.   finest video games ever made   and management needs
          and do anything is an   Wikipedia. That said, the   Their tactic appears to have   are broad games. But here are   to decide up front if this
          attractive sales pitch, and it   same source says Take Two   been successful—Wizard   some things to consider.  is a good thing or not.
          is one that two companies   earned five times that much   101 got its 20 millionth user
          in particular have been   in income in the first week   in 2011, two years and two   1// Don’t think of your   Broad games are hard to
          remarkably effective at   the product was on sale. But   months after the game was   features in a vacuum.   do, and really hard to do
          building toward—Rockstar   few companies can afford   launched, while free realmS   Think about how they   well. There is a reason that
          (Grand theft aUtO) and   that initial price tag.  took four months longer to   interact with each   most broad games that
          Bethesda (creator of                    hit the same milestone.  other, how they balance   get started never ship,
          ObliviOn, among others).   Simplicity iS key                against each other.   and that many established
            Grand theft aUtO is the   » In the context of breadth   plan to expand  Be sure they support   developers flee them,
          poster child of the breadth   vs. depth, the concept   » One of the interesting   each other (at best)   philosophically. But still,
          game, and it illustrates the   of simplicity is vastly   angles of the depth vs.   and don’t compete or   I would sorely like to see
                                                  breadth debate, especially   invalidate each other.   more broad games on
           Grand ThefT auTo III.                  in terms of online games   In ObliviOn, the desire   the market. Games like
                                                  with ongoing support and   to learn by doing to   Ultima Online and Grand
                                                  development, is the appetite  complete a sandbox   theft aUtO iv were exciting
                                                  for expansion. If you have   experience resulted in   because they challenged
                                                  one central game activity,   players hopping through   their players to imagine the
                                                  then it is very easy to focus   fields picking flowers   possibilities. If done well,
                                                  your development on that   in order to become   this promise speaks right
                                                  game activity—adding more   master assassins (by   to the core of what makes
                                                  creatures to summon in   increasing their jumping   video games amazing.
                                                  Wizard 101, for example, or   and poisoning skills).
                                                  adding new raid mechanics               damion SchuBert is the lead
                                                  to WOrld Of WarCraft.   2// Think of the   systems designer of Star WarS:
                                                    By contrast, broad   audience. Any feature   the Old republic at BioWare Austin.
                                                  games have a broad player   adds complexity to   He has spent nearly a decade
          difference clearly. It has auto   misunderstood. Wizard   base as well, and all of   your game and takes   working on the design of games,
          racing that fans of need fOr   101 and free realmS are   them want more and more   development time. Yes,   with experience on Meridian59 and
          Speed would sneer at, car   two lighter MMOs designed   interesting things to do   you could add washing   ShadOWbane as well as other virtual
          crashes that are snoozers   for a younger audience.   when they consume their   laundry to your Gta   worlds. Damion also is responsible
          compared to bUrnOUt, a   Sony Online’s free realmS   favorite kind of gameplay.   clone, but would it hold   for Zen of Design, a blog devoted to
          story without the choice or   includes a series of   In Ultima Online, crafters   anyone’s interest for   game design issues. email him at
          depth of a BioWare game,   minigames; today, the   and tamers demanded   any length of time?   dschubert@gdmag.com.

                                                                                            www.gdmag.com  47
   44   45   46   47   48   49   50   51   52   53   54