Page 3 - Eve McCabe MDP 2023
P. 3
PROJECTS’ BRIEF
DESIGN A NESPRESSO MACHINE IN THE STYLE OF MONIKA MULDER
MONIKA MULDER
Dutch Designer; is the design icon chosen to inspire a Nespresso Virtuo Machine.
PHASE ONE - FORM PLANNING PHASE THREE - DESIGN DEVELOPMENT
3.
1.
Understand Nespresso company and icons’ Design and finalise architecture
identity to merge their designs.
This phase should showcase Product Detailing, Surface
Three key design principles associated with the design Finish, Colours, Materials and Manufacturing Processes.
icon. Celebrate your chosen design icon.
Considering the intrinsic aspects of the coffee machine Highlighting the final design and providing justification of
with antibacterial properties.
to outlining form oppertunities and constraints, product the product architecture, unique features, design details
- Be made in medical grade material, i.e, easy to clean
with antibacterial properties.
- Allow 2-6 year olds to hold the product by themselves.
- Be made in medical grade material, i.e, easy to clean
- Be Portable.
- Allow 2-6 year olds to hold the product by themselves.
- Be hand held.
symbolism and product semantics. and graphic elements. Using sketch work, sectional and
- Be Portable.
- Comply with CE/ European appliance standards
- Be hand held.
- Adhere to medical device standards
- Comply with CE/ European appliance standards
- Battery powered.
- Adhere to medical device standards
enviroment.
- Battery powered.
exploded views.
- Be a diagnoses device / medical device within a medical
enviroment.
the device.
proffessional stalkholder.
- Be a diagnoses device / medical device within a medical
- Be attractive to users, enticing them to pick up and use
- Design Icon Bio -Style Tile Board - Be made of wood or any other absorbent materials. - Be in a fixed to a wall or an unmoving object. - Be gender specific. abled to measure upper body to be universal. - ‘Gamefy’ the product task to engage children ages 2-6. - Be semantically designed for 2-6 year olds
- Have the sematics to only include the nurse / medical
the device.
proffessional stalkholder.
- Be attractive to users, enticing them to pick up and use
- Have the sematics to only include the nurse / medical
- ‘Gamefy’ the product task to engage children ages 2-6.
- Be made of wood or any other absorbent materials.
- Be semantically designed for 2-6 year olds
- Be in a fixed to a wall or an unmoving object.
- Company Identity - Product Predecessors - Refining Shape - Aesthetic (3D Cad Models)
- Have the measurement taken at midthigh, but still be
childs age, weight and height.
abled to measure upper body to be universal.
- Be gender specific.
upon and therefore record isometric strength)
needs to be compared to other nominal data of the
- Have the measurement taken at midthigh, but still be
childs age, weight and height.
- Have no movement at the recording part (to put force
with antibacterial properties.
- Be the sole reading to base the diagnoses. The reading
upon and therefore record isometric strength)
needs to be compared to other nominal data of the
- Measure isometric strength.
- Be a toy
- Form Benchmarking - Company Branding. - 3D Models - How to Use + User Experience
- Have no movement at the recording part (to put force
- Be the sole reading to base the diagnoses. The reading
-
- Be a toy
- Measure isometric strength.
Product WILL:
Product will NOT:
Be made in medical grade material, i.e, easy to clean
-
Product WILL:
Product will NOT:
Allow 2-6 year olds to hold the product by themselves.
- Architecture - Material Consideration - -
Be Portable.
Decline in Childrens Strength
Decline in Childrens Strength
Do’s + Dont’s
Be hand held.
Comply with CE/ European appliance standards Adhere to medical device standards - -
Do’s + Dont’s
PHASE TWO - CONCEPT SKETCHING Battery powered. enviroment. -
2.
Conceptualise PHASE FOUR - FINAL SUBMISSION Be a diagnoses device / medical device within a medical the device. -
4.
Finalise Solidworks File and Marketing Be attractive to users, enticing them to pick up and use -
proffessional stalkholder .
Three versions of the coffee machine reflecting distinct ‘Gamefy’ the product task to engage children ages 2-6. - -
-
Have the sematics to only include the nurse / medical
-
values of the icon and brand. Highlighting unique This phase is used to further detail the design proposal
Be made of wood or any other absorbent materials.
-
Be semantically designed for 2-6 year olds
Be in a fixed to a wall or an unmoving object.
product features to ensure a consistant company brand. Have the measurement taken at midthigh, but still be upon and therefore record isometric strength) within the CAD drawings - interlocking parts drawings
-
abled to measure upper body to be universal.
Be gender specific.
-
Preliminary base parts in Solidworks to detail the product and assembly required. Have no movement at the recording part (to put force -
childs age, weight and height.
with antibacterial properties.
needs to be compared to other nominal data of the
architecture. At the end of this phase a concept is to be with antibacterial properties. Measure isometric strength. -
- Be made in medical grade material, i.e, easy to clean
-
- Allow 2-6 year olds to hold the product by themselves.
- Be Portable.
Be the sole reading to base the diagnoses. The reading
- Be hand held.
-
Be a toy
chosen for further refinement. - B.O.M. - Colours Product WILL:
- Comply with CE/ European appliance standards
- Be made in medical grade material, i.e, easy to clean
- Adhere to medical device standards
- Allow 2-6 year olds to hold the product by themselves.
- Be Portable.
- Battery powered.
enviroment.
- Be hand held.
- CAD Assembly - In Situ
- Comply with CE/ European appliance standards
- Be a diagnoses device / medical device within a medical
the device.
proffessional stalkholder.
- Adhere to medical device standards
Product will NOT:
- Battery powered.
- Have the sematics to only include the nurse / medical
- Be attractive to users, enticing them to pick up and use
enviroment.
- ‘Gamefy’ the product task to engage children ages 2-6.
- Be made of wood or any other absorbent materials.
FINAL SUBMISSION - Form Generation - System Architecture - Advertisment examples - How to Use
- Be semantically designed for 2-6 year olds
- Be a diagnoses device / medical device within a medical
- Be in a fixed to a wall or an unmoving object.
the device.
- Be gender specific.
abled to measure upper body to be universal.
proffessional stalkholder.
- Be attractive to users, enticing them to pick up and use
- Have the measurement taken at midthigh, but still be
childs age, weight and height.
- Have the sematics to only include the nurse / medical
- ‘Gamefy’ the product task to engage children ages 2-6.
upon and therefore record isometric strength)
needs to be compared to other nominal data of the
- Be made of wood or any other absorbent materials.
Finalise Design - Concept Proposals - Physical Architecture - Nesspresso Continuity - User Experience
- Be semantically designed for 2-6 year olds
- Have no movement at the recording part (to put force
- Be in a fixed to a wall or an unmoving object.
- Be the sole reading to base the diagnoses. The reading
- Measure isometric strength.
- Be a toy
- Be gender specific.
abled to measure upper body to be universal.
childs age, weight and height.
- Have the measurement taken at midthigh, but still be
upon and therefore record isometric strength)
Decline in Childrens Strength
needs to be compared to other nominal data of the
Product WILL:
Product will NOT:
- Have no movement at the recording part (to put force
- Be the sole reading to base the diagnoses. The reading
- Measure isometric strength.
- Be a toy
Do’s + Dont’s
Product WILL:
Product will NOT:
Decline in Childrens Strength
Do’s + Dont’s
Decline in Childrens Strength
Do’s + Dont’s