Page 23 - Jan Krueger
P. 23

ACTIVE AGING - JAN KRÜGER PRODUCT
        INDUSTRIAL DESIGN




                                                                                                             CONTEXT












        WHAT DO YOU USE IT FOR?                                                                              HOW WOULD THE PRODUCT BE USED?








        - Play games                                                                                         - Sitting down


        - Talk to friends and family                                                                         - Games shouldn’t exert time pressure


        - Get familiar with modern technology                                                                - Opposite end can use a similar device or a phone/tablet with an app


        - Pass the time                                                                                      - With screen close enough


        - Have company throughout the day                                                                    - With a wired power connection


        - Exercise the brain                                                                                 - When user is by himself (no help from surroundings)








        WHEN WOULD IT BE USED?                                                                               WHERE WOULD THE PRODUCT BE USED?








        - In the users spare time (but any time of                                                           - At home, because the user might be limited in his/her mobility


          the day/night)                                                                                     - User might bring the product with him/her on vacation


        - When the user is on his own.                                                                       - In a hospital


                                                                                                             - In a retirement home where people might not be able to leave their


                                                                                                               room and socialize
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