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BRIEF
Project 13: Co-design Collaboration
Hacking-COVID-19
B ackgr ound Chosen Sect or
S inc e the v ery fir st da y s o f 2020, our e v ery da y liv es People who’ve experienced loss
ha v e been gr adually a ff ect ed b y the C o vid-19 pandemic.
E v ery aspect o f ho w w e liv e, w ork, socializ e, in t er act, collectively map out the systems/ecosystems people that have been impacted by
shar e and appr ecia t e the w orld ar ou nd us has chang ed. and have developed adapted strategies to COVID-19-related lock-down, within
S cienc e will deal with the most se v er e impac ts in time. their professional and/or non-professional lives.
H o w e v er the pandemic has r e v ealed vulner abili ties and Take on a research subject (user), from within your family/friendship network.
pr oblems in the w a y w e liv e, some o f which ma y per sist Engaging an ethics-based approach to data collection
f or some time, or ma y alt er individu al e xperi enc e s in the fu tur e. • Engage and narrate subject’s lived experience as impacted by COVID-19-related
lockdown.
I ndividuals had t o r espond and adjust t o their incr easingly
e v olving landscape in an e ff ort t o o v er c ome ne w r ealities. • Engage subject in a co-design session, to identify a specific area suitable for Design-led
I n the endemic futur e o f C o vid-19, D esign can be a intervention.
c onstructiv e t ool tha t enables indiv idu als no t only t o • Sketch and explore provocative, emotional & playful solutions, which address subject need.
function and surviv e, but t o partic ipa t e and suc c e ed in lif e , • Propose solution.
w ork and pla y b y engaging pr o v oca tiv e, emo tional and pla yful pr oducts.
Aims
. Employ design & co-design method to find a user-centric solution.
. Collaborate with primary users in the context of their issues.
. Incorporate research ethics in the collection and interaction of user data.
. Investigate provocative, emotional & playful approaches to designing solutions
to challenges and interactions in the real world.Creative problem-solving; by sketch, visual & model.
Sectors
a. Early learners,
b. Home-carers,
c. People of physical/social disadvantage,
d. People who’ve experienced loss,
e. Older Adults.