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R
                                  esearch findings into ideas








                                                     eople f
                                                     Finding 1: P
                                                     hing t
                                                     er actually do somet
                                                     v
                                                     eel guilty but almost ne op f o st ood wast e.

                                                         e act
                                                      v
                                                        o constructiv
                                                         s t
                                                         e t
                                                         he
                                                      ting t
                                                         ewar
                                                     Design Oppor er or con his guilt int hat will r
                                                         d and mak
                                                     tunity: Designing f
                                                     ving of f  e e
                                                     sa
                                                     ood a positiv
                                                      xperience.

                                   01
                                                      e unawar
                                                      eople ar
                                                      Finding 2: P
                                                      e of wher
                                                      e f o donat ood.
 w t e and ho
                                                      he
                                                      Design Oppor
                                                      tunity: Inf
                                                      e easily accessible via simple, clear instructions embedded in t
                                                      es could be mor
                                                      ormation about donation sit
                                                      y-t
                                                      o-da
                                                      ysical community spaces.
 y digital t da
                                                      ools people use or ph
                                 02
                                                      en left
                                                      v
                                                      v
                                                      ers.

                                                      es of f
                                                      Finding 3: Common wast
                                                      o
                                                      ood ar
                                                      e o
                                                      erbuying and f
                                                      gott
                                                      or
                                                      Design Oppor
                                                      he planning and tracking activities as par
                                                      eparation activities w
                                                      tunity: Suppor t of users' shopping or f
                                                      ould curb
                                                      ood pr
                                                      ting t
                                                      v
                                                      erbuying and f
                                                      or o
                                                      ood.
                                                      getting about f
                                 03
                                                      etailers and r
                                                      e via inf
                                                      e wast
                                                      Finding 4: R
                                                      es
                                                                                ocedur ormal pr estaurant sect ors minimiz
                                                      vide scale t
                                                      tunity:
Structur
                                                      o inf
                                                      Design Oppor
                                                      o
                                                      e and pr
                                                      egrat
                                                      ed wit
                                                      y being int
                                                      eduction practices b
                                                      ormal wast
                                                      hin donation framew
                                                      orks
                                                      e-r
                                                      and digital suppor
                                                      t syst
                                                      ems.
                                04
                                                      educe wast
                                                      e or r v
                                                      o donat
                                                      Finding 5: Con
                                                      enience str
                                                      ongly influences willingness t
                                                      e
                                                      er
                                                      Design Oppor
                                                      tunity:
Go frictionless, t
                                                      ving: app-based solutions or home pickup ser v
                                                      entions as time-sa
                                                      hat
                                                      heir int
                                                      outing t
                                                      vices t
                                                      hr
                                                      ough users’ r
                                                      e t w
                                                      h ease.
                                                      v
                                                      ea
                                                      outines wit
                                 05
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