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DAFTAR ISI



                  Judul  ...............................................................................................................................    i

                  Kata Pengantar ...........................................................................................................   iii

                  Daftar Isi ........................................................................................................................   iv

                  Pendahuluan ................................................................................................................   1


                  Landasan Teori ...........................................................................................................   5

                     A. Definisi Permainan dan Sirkuit ...............................................................   6

                     B. Karakteristik Perkembangan Bermain Anak Usia ..........................   7

                     C. Peranan Bermain bagi Kecerdasan Majemuk Anak .......................   9

                     D. Relevansi Permainan Sirkuit Si Bolang dalam Menstimulus

                         Kecerdasan Majemuk ..................................................................................   14

                  Profil Permainan ........................................................................................................   15

                      A. Identitas Permainan ....................................................................................   16

                      B. Tujuan Permainan ........................................................................................   16

                      C. Manfaat Permainan ......................................................................................   16

                      D. Alat Yang Diperlukan ...................................................................................   17

                      E. Aturan Permainan ........................................................................................   18

                      F.  Setting Permainan ........................................................................................   19


                      G. Skenario Permainan .....................................................................................   20

                      H. Desain Setting APE dan Materi Permainan  .......................................   23

                      I.  Aktivitas Permainan Sirkuit Si Bolang .................................................   24

                      J.  Deteksi Jenis Kecerdasan Majemuk dalam Permainan .................   26

                  Daftar Pustaka ............................................................................................................   30

                  Tentang Penulis..........................................................................................................   31









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