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demonstrate greater ability to identify misleading information outside the classroom
            11 .

                   ANALYSIS AND DISCUSSION
                   The findings of this study can be interpreted through multiple theoretical and
            empirical lenses, particularly within the frameworks of constructivist learning theory,
            critical  literacy,  media  education,  and  cognitive  psychology.  The  integration  of
            reflective  and  self-assessment  games  into  English  language  pedagogy
            demonstrates a multidimensional impact on learners’ ability to critically engage with
            disinformation,  extending  beyond  linguistic  development  to  encompass  higher-
            order thinking skills and digital competence.
                   From a constructivist perspective, learning is understood as an ակտիվ, learner-
            centered process in which individuals construct knowledge through interaction with
            content,  context,  and  peers.  Reflective  and  self-assessment  games  embody  this
            principle by transforming learners from passive recipients of information into active
            participants in meaning-making processes. As Lev Vygotsky emphasized, cognitive
            development  is  deeply  rooted  in  social  interaction  and  mediated  learning
            experiences. In this regard, game-based activities provide a dynamic environment
            where  learners  collaboratively  analyze,  question,  and  reinterpret  information,
            particularly in relation to disinformation scenarios .
                                                                       12
                   The  role  of  metacognition  emerges  as  a  central  theme  in  the  analysis.
            Reflective  games  are  particularly  effective  in  fostering  metacognitive  awareness,
            which refers to the ability to think about one’s own thinking processes. According to
            Daniel Kahneman, human cognition operates through two systems: intuitive (fast)
            and analytical (slow) thinking. Disinformation often exploits the intuitive system by
            triggering emotional responses and cognitive biases. Reflective games counteract
            this  tendency  by  encouraging  learners  to  pause,  reflect,  and  engage  in  analytical
            reasoning. For instance, when students are asked to justify their evaluation of a news
            article within a game, they activate deeper cognitive processes that enhance their
            ability to detect inconsistencies, logical fallacies, and manipulative language.
                   Furthermore,  the  incorporation  of  self-assessment  mechanisms  aligns  with
            theories  of  self-regulated  learning.  Self-assessment  games  require  learners  to
            evaluate  their  own  performance  against  predefined  criteria,  thereby  promoting
            autonomy and responsibility. Research by Nicol and Macfarlane-Dick highlights that
            effective  self-assessment  enhances  feedback  literacy  and  supports  continuous
            improvement.  In  the  context  of  disinformation,  this  means  that  learners  become
            more adept at identifying their own misconceptions and biases. They learn not only
            to  critique  external  information  but  also  to  reflect  on  their  internal  cognitive
            processes, which is essential for developing устойчивые критические навыки.
                   Critical  literacy  theory  provides  another  important  framework  for
            understanding the findings. As articulated by Allan Luke, critical literacy involves the
            ability to analyze texts in relation to power structures, ideological positioning, and
            socio-political contexts. Disinformation is inherently tied to these dimensions, as it
            often serves specific agendas and manipulates narratives to influence public opinion.
            Reflective and self-assessment games create opportunities for learners to interrogate

            11   .  Lewandowsky,  S.,  Ecker,  U.  K.  H.,  &  Cook,  J.  (2017).  Beyond  misinformation.  Journal  of  Applied  Research  in   129
            Memory and Cognition, 6(4), pp. 353–369.
            12  Vygotsky, L. S. (1978). Mind in Society. Harvard University Press, pp. 86–91.

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