Page 50 - Learn Bridge Ver2_Neat
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unguarded the heart gate by cashing the top hearts. We then unguarded
        the club and diamond gates as well.
            Look what happens if we do not unguard the gates.
            At trick two we play a spade. It does not matter what they do, they
        can win it or not. We will keep playing spades until they win (or until we
        have three tricks in the suit) and only then will we cash the Aces and
        Kings in the other suits.
            Okay then back to playing the hand
        M      Manage the play. We must lose to the ÍA as quickly as possible.
               We will then have the tricks we need and we can cash them and
               win the war.
        P      Proceed. Contract made, next hand.

        Example 2


            We normally say that we need about 24 or 25 points to consider a
        game contract but do not get too hidebound. Look at this hand -
        Dummy                 Declarer
        Í  J 10               Í  Q 7 4
        Ì  7 4                Ì  A 5 3 2
        Ë  7 4                Ë  A 6 5 2
        Ê K Q J 10 9 5 2      Ê A 6

        Make C. A. M. P.
        C      Count quick tricks by power. Í - 0, Ì - 1, Ë - 1, Ê - 6. Total 8 with
               only 21 points!
        A      Add tricks from other sources. After we have played the top 6
               clubs the seventh must be a trick by length. Total 9.
               Again, no need to do more we have enough tricks. I shall go game.
        M      Manage. We are okay even if they lead spades I shall win the third
               round. So long as I play the ÊA as soon as I get in and then all the
               clubs everything will be okay. (Honours from the short hand first).
        P      Proceed. Contract made, and another happy partner.

        So, when you are playing your hand it is essential to




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